A Hat in Time

A Hat in Time

Playable2D Niko
Ergebnisse 1–10 von 15
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Update: 29. Mai um 12:29
von Don

- Updated "Player2D_GhostPlayerTracker" class to utilize fixed online support for online player meta state system, mainly cleans up code a bit.

v 1.0.4

Update: 23. Okt. 2024 um 11:26
von Don

Updated NPC Player to handle new material instance properly.
in static function ConvertNPCPlayer(Hat_NPC_Player npc)

v 1.0.3

Update: 23. Okt. 2024 um 10:59
von Don

Updated Ice Statue to handle new material instance properly.
Technically one can change the pose now by changing the state used
in function PostStatusEffectAdded_StatueFall()

Update: 23. Okt. 2024 um 10:34
von Don

- Playable2D character creation process simplified with the removal of the Mat Instance creation process.
Script now handles setting default values idle state.

defaultproperties { // Main Player2D material Player2DMat = MaterialInstanceTimeVarying'...Don_Player2D_Niko_M_INST' Player2DMatOcclusion = Material'...Don_Player2D_Occlusion_M'

Defaults are set by calling "Update2DPlayerTexture(ePlayerState_Idle);" after mat instance creation.

v 1.0.2

Update: 23. Okt. 2024 um 2:21
von Don

Set IsVitalGameplayElement=true for Shadow decal and Current Hat Ability indicator particle

Update: 21. Okt. 2024 um 14:54
von Don

Fixed Hat Ability HUD not closing after swapping players.

Update: 20. Okt. 2024 um 14:43
von Don

- Adjusted walk and running bounce, from 8 to 6.5
- Small adjustment to current Hat Ability HUD in full-screen coop

Update: 19. Okt. 2024 um 15:58
von Don

- Disabled motion blur on new Hat Ability indicator.

v 1.0.1

Update: 19. Okt. 2024 um 15:44
von Don

Added new Hat Ability indicator next to Health HUD and above player when swapping hats.

Update: 18. Okt. 2024 um 15:19
von Don

Function PostStatusEffectAdded_StatueFall change
Ice Ability Flairs can change statue mesh, script now sets it back to default in case this happens.