Arma 3
Milsim Structures
Ergebnisse 1–10 von 12
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Update: 16. Sep. um 5:25

Fix Bro_PFence backwards compat

Update: 15. Sep. um 12:43

-Added new buildings:
☺ Land_Bro_Offices_Portable
☺ Land_Bro_COF_Readiness
☺ Land_Bro_COF_HQ

-Fix bad classname for PFence_10 and _20, plus added backwards compat for old misnamed version

Update: 1. Mrz. um 8:00

Fix for physX and ragdolls being glitched in 3-story Shoothouse
Added missing garrison positions to Shoothouse E

Update: 22. Feb. um 19:08

-Added new buildings:
☺ Land_Bro_Bleachers
☺ Land_Bro_3story
☺ Land_Bro_SH5
☺ Land_Bro_Suburb_4
☺ Land_Bro_Suburb_4_Mirror

Update: 17. Feb. um 19:15

-Added privacy fences
-Fixed offices building terrain builder placement bug (Missing namedProperties)

Update: 14. Dez. 2024 um 23:41

Added 7 new decals
Cleaned up all configs for readability and corrected inheritance

Update: 11. Okt. 2024 um 9:45

-Make all models abide by Door_# naming convention
-Corrected NumberOfDoors values for each building
-Make all non-garage/sliding doors TSP breach/melee compatible
-Lockable doors!!!
-Standardized armor value of 350 for all buildings per CfgVehicles wiki reference

Update: 7. Okt. 2024 um 19:10

Added:
3 suburban-style houses
1 guard tower

Update: 2. Okt. 2024 um 7:33

Fixed parking spot prop breaking when more than 1 is placed

Update: 28. Sep. 2024 um 22:31

-Added 10m Shed Overhang
-Added 10m Shed Overhang (Half width)
-Added Parking Spot prop version for use above ground