Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

PreMeltdown. Azic's Shipyard Core
Показані результати 1–10 із 43
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Оновлено: 19 лип. о 11:16
автор: azicminar

Adjusted colors for the one buff

Оновлено: 17 лип. о 15:58
автор: azicminar

Updated the Booster core so that it could keep up with the Nacelle buffed Large Field Drives

Оновлено: 16 лип. о 17:47
автор: azicminar

support for Nacells in the fild drive mod

Оновлено: 13 лип. о 11:39
автор: azicminar

Fixed a graphical issue

Оновлено: 13 лип. о 7:54
автор: azicminar

Added low resource usage transfer unit

Оновлено: 1 черв. о 3:59
автор: azicminar

oh hai. We have standalone units of the resource collectors from the transfer extenders.

Оновлено: 31 трав. о 10:51
автор: azicminar

shilded beam point defense

Оновлено: 29 трав. о 14:50
автор: azicminar

elusive bug fix that has only happened to two or three people that I'm aware of.
also, revert for one quality of life modification I did that could cause crashing when accessing blueprints

Оновлено: 25 трав. о 9:41
автор: azicminar

INcludes support for new test items in the test mod.

Оновлено: 23 трав. о 16:05
автор: azicminar

To get Beam PDs working in Meltdoown, I had to redue the beam file a little bit to match how UltraNova figured it out.