Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

PreMeltdown. Azic's Shipyard Core
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Aggiornamento: 19 lug, 11:16

Adjusted colors for the one buff

Aggiornamento: 17 lug, 15:58

Updated the Booster core so that it could keep up with the Nacelle buffed Large Field Drives

Aggiornamento: 16 lug, 17:47

support for Nacells in the fild drive mod

Aggiornamento: 13 lug, 11:39

Fixed a graphical issue

Aggiornamento: 13 lug, 7:54

Added low resource usage transfer unit

Aggiornamento: 1 giu, 3:59

oh hai. We have standalone units of the resource collectors from the transfer extenders.

Aggiornamento: 31 mag, 10:51

shilded beam point defense

Aggiornamento: 29 mag, 14:50

elusive bug fix that has only happened to two or three people that I'm aware of.
also, revert for one quality of life modification I did that could cause crashing when accessing blueprints

Aggiornamento: 25 mag, 9:41

INcludes support for new test items in the test mod.

Aggiornamento: 23 mag, 16:05

To get Beam PDs working in Meltdoown, I had to redue the beam file a little bit to match how UltraNova figured it out.