Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

PreMeltdown. Azic's Shipyard Core
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Update: 19 jul om 11:16

Adjusted colors for the one buff

Update: 17 jul om 15:58

Updated the Booster core so that it could keep up with the Nacelle buffed Large Field Drives

Update: 16 jul om 17:47

support for Nacells in the fild drive mod

Update: 13 jul om 11:39

Fixed a graphical issue

Update: 13 jul om 7:54

Added low resource usage transfer unit

Update: 1 jun om 3:59

oh hai. We have standalone units of the resource collectors from the transfer extenders.

Update: 31 mei om 10:51

shilded beam point defense

Update: 29 mei om 14:50

elusive bug fix that has only happened to two or three people that I'm aware of.
also, revert for one quality of life modification I did that could cause crashing when accessing blueprints

Update: 25 mei om 9:41

INcludes support for new test items in the test mod.

Update: 23 mei om 16:05

To get Beam PDs working in Meltdoown, I had to redue the beam file a little bit to match how UltraNova figured it out.