Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

PreMeltdown. Azic's Shipyard Core
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Update: Jul 19 @ 11:16am

Adjusted colors for the one buff

Update: Jul 17 @ 3:58pm

Updated the Booster core so that it could keep up with the Nacelle buffed Large Field Drives

Update: Jul 16 @ 5:47pm

support for Nacells in the fild drive mod

Update: Jul 13 @ 11:39am

Fixed a graphical issue

Update: Jul 13 @ 7:54am

Added low resource usage transfer unit

Update: Jun 1 @ 3:59am

oh hai. We have standalone units of the resource collectors from the transfer extenders.

Update: May 31 @ 10:51am

shilded beam point defense

Update: May 29 @ 2:50pm

elusive bug fix that has only happened to two or three people that I'm aware of.
also, revert for one quality of life modification I did that could cause crashing when accessing blueprints

Update: May 25 @ 9:41am

INcludes support for new test items in the test mod.

Update: May 23 @ 4:05pm

To get Beam PDs working in Meltdoown, I had to redue the beam file a little bit to match how UltraNova figured it out.