Barotrauma
Baroverhaul
Hiển thị 11-20 trong 54 mục
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Cập nhật: 25 Thg03 @ 8:10pm

Fixed typos
Changed captain talents (some didn't work previously so now they do something)

Cập nhật: 22 Thg03 @ 7:22am

Fixed Crawler Broodmother genetics

Cập nhật: 22 Thg03 @ 3:15am

Fixed broken institute event

Cập nhật: 22 Thg03 @ 12:05am

Adjusted new faction spawn chance and fixed the wrong rooms showing up with DE

Cập nhật: 21 Thg03 @ 9:43pm

Added Searbust Depleted Fuel Ammo to MIlitary Applications
Fixed a typo

Cập nhật: 21 Thg03 @ 7:56am

Slight fix with an event

Cập nhật: 21 Thg03 @ 12:53am

Fixed Thalamus Genes

Cập nhật: 20 Thg03 @ 3:22am

Should hopefully be compatible with Artifacts and Ruins Enhanced as well as Ancient Genes

Cập nhật: 20 Thg03 @ 1:43am

Check Discussion tab for patch notes

Cập nhật: 8 Thg02 @ 8:24am

-A handful of small fixes I forget
-Fixed Another Man's Treasure
-Updated Russian Localization
-Reduced skill requirements and adjusted prices on a bunch of "exo"/heavy weapons
-Increased the fabrication and deconstruction cost/yield of standard exosuit
-Changed the crafting recipes for all job exos and most purchaseable exos to require a standard exosuit as a base, along with some fitting items for what the exosuit does.
-Changed the exosuit talents to not check or care about which job you are and hopefully give talents more consistently now
-Changed level requirement for job exosuits to 14 so they are more late-game items now to not make dive suits as irrelevant
-Removed the standard exosuit from all job exosuit talents except for mechanic so you either require a mechanic to supply exosuits for your job *or* to find an exosuit on a wreck and clean it up.