Barotrauma

Barotrauma

Baroverhaul
Menampilkan11-20 dari 54 kiriman
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Pembaruan: 25 Mar @ 8:10pm

Fixed typos
Changed captain talents (some didn't work previously so now they do something)

Pembaruan: 22 Mar @ 7:22am

Fixed Crawler Broodmother genetics

Pembaruan: 22 Mar @ 3:15am

Fixed broken institute event

Pembaruan: 22 Mar @ 12:05am

Adjusted new faction spawn chance and fixed the wrong rooms showing up with DE

Pembaruan: 21 Mar @ 9:43pm

Added Searbust Depleted Fuel Ammo to MIlitary Applications
Fixed a typo

Pembaruan: 21 Mar @ 7:56am

Slight fix with an event

Pembaruan: 21 Mar @ 12:53am

Fixed Thalamus Genes

Pembaruan: 20 Mar @ 3:22am

Should hopefully be compatible with Artifacts and Ruins Enhanced as well as Ancient Genes

Pembaruan: 20 Mar @ 1:43am

Check Discussion tab for patch notes

Pembaruan: 8 Feb @ 8:24am

-A handful of small fixes I forget
-Fixed Another Man's Treasure
-Updated Russian Localization
-Reduced skill requirements and adjusted prices on a bunch of "exo"/heavy weapons
-Increased the fabrication and deconstruction cost/yield of standard exosuit
-Changed the crafting recipes for all job exos and most purchaseable exos to require a standard exosuit as a base, along with some fitting items for what the exosuit does.
-Changed the exosuit talents to not check or care about which job you are and hopefully give talents more consistently now
-Changed level requirement for job exosuits to 14 so they are more late-game items now to not make dive suits as irrelevant
-Removed the standard exosuit from all job exosuit talents except for mechanic so you either require a mechanic to supply exosuits for your job *or* to find an exosuit on a wreck and clean it up.