Barotrauma

Barotrauma

Baroverhaul
Viser 11-20 af 54 forekomster
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Opdatering: 25. mar. kl. 20:10

Fixed typos
Changed captain talents (some didn't work previously so now they do something)

Opdatering: 22. mar. kl. 7:22

Fixed Crawler Broodmother genetics

Opdatering: 22. mar. kl. 3:15

Fixed broken institute event

Opdatering: 22. mar. kl. 0:05

Adjusted new faction spawn chance and fixed the wrong rooms showing up with DE

Opdatering: 21. mar. kl. 21:43

Added Searbust Depleted Fuel Ammo to MIlitary Applications
Fixed a typo

Opdatering: 21. mar. kl. 7:56

Slight fix with an event

Opdatering: 21. mar. kl. 0:53

Fixed Thalamus Genes

Opdatering: 20. mar. kl. 3:22

Should hopefully be compatible with Artifacts and Ruins Enhanced as well as Ancient Genes

Opdatering: 20. mar. kl. 1:43

Check Discussion tab for patch notes

Opdatering: 8. feb. kl. 8:24

-A handful of small fixes I forget
-Fixed Another Man's Treasure
-Updated Russian Localization
-Reduced skill requirements and adjusted prices on a bunch of "exo"/heavy weapons
-Increased the fabrication and deconstruction cost/yield of standard exosuit
-Changed the crafting recipes for all job exos and most purchaseable exos to require a standard exosuit as a base, along with some fitting items for what the exosuit does.
-Changed the exosuit talents to not check or care about which job you are and hopefully give talents more consistently now
-Changed level requirement for job exosuits to 14 so they are more late-game items now to not make dive suits as irrelevant
-Removed the standard exosuit from all job exosuit talents except for mechanic so you either require a mechanic to supply exosuits for your job *or* to find an exosuit on a wreck and clean it up.