Barotrauma
Baroverhaul
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Обновление: 25 мар в 20:10
автор: Violet 🐕

Fixed typos
Changed captain talents (some didn't work previously so now they do something)

Обновление: 22 мар в 7:22
автор: Violet 🐕

Fixed Crawler Broodmother genetics

Обновление: 22 мар в 3:15
автор: Violet 🐕

Fixed broken institute event

Обновление: 22 мар в 0:05
автор: Violet 🐕

Adjusted new faction spawn chance and fixed the wrong rooms showing up with DE

Обновление: 21 мар в 21:43
автор: Violet 🐕

Added Searbust Depleted Fuel Ammo to MIlitary Applications
Fixed a typo

Обновление: 21 мар в 7:56
автор: Violet 🐕

Slight fix with an event

Обновление: 21 мар в 0:53
автор: Violet 🐕

Fixed Thalamus Genes

Обновление: 20 мар в 3:22
автор: Violet 🐕

Should hopefully be compatible with Artifacts and Ruins Enhanced as well as Ancient Genes

Обновление: 20 мар в 1:43
автор: Violet 🐕

Check Discussion tab for patch notes

Обновление: 8 фев в 8:24
автор: Violet 🐕

-A handful of small fixes I forget
-Fixed Another Man's Treasure
-Updated Russian Localization
-Reduced skill requirements and adjusted prices on a bunch of "exo"/heavy weapons
-Increased the fabrication and deconstruction cost/yield of standard exosuit
-Changed the crafting recipes for all job exos and most purchaseable exos to require a standard exosuit as a base, along with some fitting items for what the exosuit does.
-Changed the exosuit talents to not check or care about which job you are and hopefully give talents more consistently now
-Changed level requirement for job exosuits to 14 so they are more late-game items now to not make dive suits as irrelevant
-Removed the standard exosuit from all job exosuit talents except for mechanic so you either require a mechanic to supply exosuits for your job *or* to find an exosuit on a wreck and clean it up.