Barotrauma 潜渊症

Barotrauma 潜渊症

Baroverhaul
789 条留言
Violet 🐕  [作者] 10 月 3 日 下午 1:21 
@BuZz that's a mod compatibility issue, there's a patch to fix it linked in the mod description here
BuZz 10 月 3 日 上午 7:38 
Hi, there's a broken Husk ritual lamp craft in the fabricator.
Violet 🐕  [作者] 10 月 2 日 下午 9:47 
@RigzGrid I am working on an ambitious overhaul to all the talents but it's going incredibly slow because it's hard to think of a ton of new talent ideas, and one of the feedback I got a lot was to remove the restriction and/or make shorter/wider trees so I'm looking into doing that
Violet 🐕  [作者] 10 月 2 日 下午 9:46 
@RigzGrid Yes, it is meant to make your decisions more meaningful and impactful as to what you pick and play and what role you want to do
RigzGrid 10 月 2 日 下午 9:39 
hey just checking is it intended that you can only go down one path fully at a time
Violet 🐕  [作者] 9 月 30 日 下午 11:01 
@🔰Mortarion_UA🔰 I'll look into it
Violet 🐕  [作者] 9 月 30 日 下午 11:01 
@speeks It is mainly used to create uranium out of steel, and for creating something that gives off a tiny amount of radioactivity for the "Playing With Geiger" heal
Violet 🐕  [作者] 9 月 30 日 下午 11:00 
@ThreeRippersInATrenchcoat It's a bug where items contained in other items are removed when transferring submarines. You can just drop them for them to despawn.
ThreeRippersInATrenchcoat 9 月 30 日 下午 4:19 
sorry to ask, coming back to a save after a couple months and we're moving subs, what are all of these lead, iron, and uranium pellets we're finding in the moving boxes? it says theyre from baroverhaul.
speeks 9 月 30 日 上午 8:24 
Hey, what all is there to do with radioactive material?
🔰Mortarion_UA🔰 9 月 30 日 上午 3:51 
Hi, small feedback from Security: Talent "Kill Quota" is not working. I'm killing more than 3 creatures from turrets every mission and had not seen this additional 200mk.
Sköll 9 月 29 日 上午 6:29 
I have no idea how i missed that, i guess i skimmed over it cause it looked like the vanilla assistant trait for doing tasks to get levels
Violet 🐕  [作者] 9 月 29 日 上午 12:12 
@Sköll the first talent for Soldier tree increases weapon crafting quality
Sköll 9 月 28 日 下午 11:16 
How can you make masterwork guns as sec in this mod, I don't see any way to do so. I can make masterwork explosives but thats it
Engi Man 9 月 23 日 下午 12:41 
i have made a hazardous reactors patch for baroverhaul, check it out here:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3573119341
Violet 🐕  [作者] 9 月 22 日 下午 10:23 
Whenever I make a patch for some mods they get privated by the broken steam automod
Violet 🐕  [作者] 9 月 22 日 下午 10:22 
@Starempire42 yeah, Steam workshop is fucking me over. Nothing I can do about it. Automated content mod just hates me and hides my mods for like a full 24 hours sometimes
Starempire42 9 月 22 日 下午 9:23 
The Enhanced Immersive patch is hidden for some reason
RzR⁧⁧Telhalm 9 月 19 日 下午 9:41 
People need to start looking at their mod list instead of blaming this one at this point.
Violet 🐕  [作者] 9 月 19 日 下午 6:52 
@Cyno I've heard this bug reported multiple times but have never been able to replicate it with looted flare guns, crafted flare guns, looted flares or crafted flares
Cyno 9 月 18 日 下午 7:09 
The Flare Gun refuses to take flares? Kinda feels like that's important lol
JIM 9 月 17 日 上午 9:36 
請問能不能增強狙擊砲台的傷害? 傷害太低了
Violet 🐕  [作者] 9 月 16 日 上午 4:39 
@Wonder_Waflya HMG Magazines
Wonder_Waflya 9 月 16 日 上午 3:23 
what kind of ammunition is needed for a twin heavy machine gun
Violet 🐕  [作者] 9 月 15 日 下午 8:27 
@wisp that's for the last talent, True Potential
Violet 🐕  [作者] 9 月 15 日 下午 8:26 
@Spicy pineapple I changed them to not accept the dementonite welding fuel for the bots to not make them use the wrong tools/fuel
wisp 9 月 15 日 下午 12:52 
Do clowns still have water pressure immunity when you unlock Water Prankster?
Spicy pineapple 9 月 15 日 上午 10:14 
Also loving the mod. The many changes makes baroverhaul every interesting. Please keep going with these updates as they're going well.
Spicy pineapple 9 月 15 日 上午 10:13 
Hey I noticed the welding tool has the baroverhaul tag on it. What changes were made to the welding tool?
RzR⁧⁧Telhalm 9 月 13 日 下午 3:40 
@FaalKrovediik
Most likely not as Violet has not been keeping up with that one's development.
FaalKrovediik 9 月 13 日 下午 1:10 
Is the linked patch compatible with Robotrauma Remake?
Arowmatic 9 月 13 日 上午 4:41 
Hi is this compatible with enhanced armaments?
plankbro 9 月 12 日 上午 8:17 
I see, I assumed wrong then that the tooltip meant strictly replacement, but it is good to hear you get commendations with Admiralty if you chose Camaradarie earlier. Maybe adding in that caveat in the description would be beneficial for players who want Camaradarie and then avoid Admiralty due to not having Commendations
Violet 🐕  [作者] 9 月 12 日 上午 7:36 
@plankbro if you get Admiralty without getting commendations first, you get commendations for completing missions still instead of medals, just like from the Commendations talent. It shouldn't be worthless without commendations, it just upgrades commendations too if you already have it.
plankbro 9 月 12 日 上午 5:37 
I noticed that in the Captain's Skipper talent tree, you can skip Commendations but still get Admiralty, which assumedly means you don't get any medals since you don't have any commendations to replace ever, and will only benefit from the 20% discount. I can assume that is intended, but it does feel weird to miss out on half of a talent.
Violet 🐕  [作者] 9 月 10 日 下午 12:03 
@Bl1zt Mechanics unlock the talent to craft it along with their class exosuit automatically at level 14. Other than that I believe other jobs can refurbish rusted exosuits recovered from wrecks.
Evilassassin 9 月 10 日 上午 11:00 
The XenoTechnican talent tree for the medical doctor should have a way to craft/obtain the alien pistol
Bl1zt 9 月 10 日 上午 4:48 
I might be a bit slow but how you get the normal exosuit with the mod? Now that there's ni MECHanic skill
Violet 🐕  [作者] 9 月 8 日 下午 5:49 
@SleepGameZs I don't know, sorry, I haven't kept up with its development
SleepyGameZs 9 月 8 日 下午 1:13 
Do you know if the Robotrauma Remake + Baroverhaul classic patch works for this version of Baroverhaul?
Nother 9 月 8 日 上午 4:39 
sorry a typo uhh i thought baroverhaul add a factions call templars of europa if is not am very sorry
Violet 🐕  [作者] 9 月 8 日 上午 4:23 
@Nother Templat? Not sure what that is, and not sure what caused that, I didn't modify stun batons or NPCs with stun batons to my memory.
Nother 9 月 7 日 上午 5:58 
i got a error after start Templat Vip escort mission

received an update for an entity that doesn't exist (event id 10, entity id 2770).
missing item stun baton, sub : none (event id 10, entity id 2770).

is completely broke our save and we can't play that save anymore
Violet 🐕  [作者] 9 月 6 日 上午 1:22 
@MasterBeefwd40 I haven't kept up with the development of Robotrauma so it may be out of date, I'm not sure. The only thing the patch really did before was make it so you could repair tool robots or whatever since i had to modify repair tools to not except dementonite tanks for the bots AI
MasterBeefwd40 9 月 5 日 下午 10:18 
bc i see a patch for baro classic but not standard if thats the case my days as a robot are over
MasterBeefwd40 9 月 5 日 下午 10:08 
another question does the patch for robotrauma work with the new robotrauma?
MasterBeefwd40 9 月 5 日 下午 10:07 
epic thank you sir
Violet 🐕  [作者] 9 月 4 日 下午 9:38 
@MasterBeefwd40 yes, but there's a patch for Dynamic Europa to make the new factions spawn properly
MasterBeefwd40 9 月 4 日 下午 8:16 
does this work dynamic ropa and barotraumatic?
Dae Blackheart 9 月 4 日 下午 1:13 
im adding you because i have questions regarding the copyright of the content of your mod