Barotrauma 潜渊症

Barotrauma 潜渊症

Baroverhaul
880 条留言
Violet 🐕  [作者] 22 小时以前 
@Alastor Maybe, I've been investigating it
Alastor 22 小时以前 
Please fix the missions at the outpost commander. Could this be related to the Dynamic Europe compatibility patches?
Summord 11 月 18 日 上午 6:16 
Nevermind wait it works, you just have to load them in game for some odd reason you can't load them in the sub editor.
Summord 11 月 18 日 上午 6:15 
Huh, I can't get it to accept flares or alien flares either, of course I'm using the mod by itself so could I implore you to check again as of your latest patch?
Violet 🐕  [作者] 11 月 17 日 下午 8:19 
@Summord Just regular flares and alien flares that haven't been ignited before. If they have been ignited they can't be loaded in. I've heard reports of it not accepting flares before but I have never been able to replicate the bug
Summord 11 月 17 日 下午 6:30 
what ammo do flareguns use I looked at the source code and couldn't figure out what unlit flaregun ammo meant
Violet 🐕  [作者] 11 月 16 日 下午 9:27 
It is recommended that you start a new save. It's not entirely necessary I think but some things may not spawn properly and you may need to reset your talents using mindwipe
Asuka 11 月 16 日 下午 8:43 
is a new game needed?
Violet 🐕  [作者] 11 月 16 日 下午 12:59 
@Dokka this is almost certainly a mod compatibility issue, I'm still able to smoke cigars just fine
Dokka 11 月 16 日 上午 11:59 
true. Also why i cant smoke sigars anymore with this mods?
Violet 🐕  [作者] 11 月 16 日 上午 10:46 
Yeah, whoever made this is extremely cringe
Dokka 11 月 16 日 上午 10:38 
kinda cringe
Alastor 11 月 15 日 下午 3:55 
The outpost commander eventually stops giving missions anyway. Only the new coalitions added by this mod are giving missions. I don't have time right now to figure out exactly what the problem is, but if I find the error I'll let you know, although most likely this mod will have to be disabled
Violet 🐕  [作者] 11 月 15 日 下午 3:52 
@NFox12 I don't affect the loot subs spawn with, but mass driver I think does spawn as a default ammo type by mistake I think
RzR⁧⁧Telhalm 11 月 15 日 下午 3:28 
Probably not; are you sure it's from Baroverhaul specifically?
I know Enhanced Armaments, EK Armory, etc. usually spawn a bunch of items on start.
NFox12 11 月 15 日 上午 8:03 
is it normal that all container with autofill on gets completely filled with OP loot even the one in vanilla sub i think and empty ammo shelf gets filled with mass driver ammunition even if i don't have one
Violet 🐕  [作者] 11 月 13 日 下午 9:50 
@Halloween I don't know if that's a problem on my end, I don't know how I could have accomplished that unless there was some change to Barotrauma modding that I didn't read or know about
Halloween 11 月 13 日 下午 9:47 
I don't know if this is a bug or intended, it seems we cannot craft recipes bots unlock unless we command console to become them.
Violet 🐕  [作者] 11 月 11 日 下午 2:51 
Thank you for letting me know, other people have had the same problem and I wasn't sure if it was a compatibility issue, your testing confirmed it for me, thank you
Alastor 11 月 11 日 下午 2:50 
It turns out the DynamicEuropa - Large Map Size Patch mod, which I accidentally installed above the compatibility patch, was the one that broke everything. I just placed it below the patch, and everything worked fine.
Alastor 11 月 11 日 下午 2:41 
While playing, I encountered an error where outpost commanders stopped giving out quests. They only give out quests to the factions added by this mod. After uninstalling the Baroverhaul mod, the commanders started giving out quests again. The mods I use are: LUA, modular backpack (forked), Hungry Europans - Enforced, Hungry Europans, Advanced autopilot, More Level Content, DynamicEuropa - Large map size patch, Artifacts and Ruins Enhaced, EK mods. Barotraumatic, Baroverhaul - Dynamic Europa Patch, DynamicEuropa, Baroverhaul, Multiplayer crew manager REVIVED, 32x Stack
Halloween 11 月 11 日 上午 12:10 
I see, I shouldn't be using this as a main weapon then. Thanks for the response!
Violet 🐕  [作者] 11 月 10 日 下午 11:13 
@Halloween I believe it's a 1/12 chance to fire a free bullet dealing standard revolver damage. I didn't want it to be too frequent since it can be dual wielded and the confetti is fun and funny so I wanted it to be a fun surprise whenever it shoots. The clownderbuss is just for being loud and stunning people.
Halloween 11 月 10 日 下午 10:51 
Thanks for the response on the frying pan.

I unlocked the suspicious revolver, is it just a gun that has a 25% of firing a bullet and 75% of confetti? I'm not sure how it works from testing. Does it just do regular revolver damage? Also is the clownderbuss just mostly used for stunning people.
Violet 🐕  [作者] 11 月 10 日 下午 7:35 
@Halloween I wouldn't necessarily say worse stun baton since it doesn't need batteries, but it is mainly for stunning with some blunt damage. It does 8 blunt damage and 1.8 stun with a reload speed of 1.5.
Violet 🐕  [作者] 11 月 10 日 下午 7:33 
@Numidyum I suppose it's alright
Violet 🐕  [作者] 11 月 10 日 下午 7:33 
@lipsmacka01 It should be an ID card that spawns in an organ
Violet 🐕  [作者] 11 月 10 日 下午 7:32 
@toasted bread No it does not
toasted bread 11 月 10 日 下午 7:05 
Real quick question, does increasing the amount of radioactive material you have on your person increase your regeneration speed with the perk(Play with Geiger) or naw?
Halloween 11 月 10 日 下午 6:45 
Also another question, is the frying pan just a melee weapon? Does it do anything else? Unfortunately barotrauma doesn't list items stats so I have no idea how much damage it does or if its just worse then a stun baton.
Halloween 11 月 10 日 下午 4:41 
@Saucemaster, you unlock blimberry wine recipe from Sorcerous Snack in the xenologist skilltree for medical.
RainWater 11 月 10 日 下午 4:07 
how do i get the recipe for blimberry wine
Numidyum 11 月 10 日 上午 10:35 
Is it fine if i use clown stuff for another mod and give credit?
lipsmacka01 11 月 10 日 上午 4:36 
Violet, we have found a few different thallamus on the mission because the seed seems to be set but do you possibly know what we're supposed to be looking for. I think we found 3 different ones on the exact mission but we just can't seem to find the right one.
Violet 🐕  [作者] 11 月 9 日 下午 9:53 
lipsmacka01 It's supposed to spawn a thalamus somewhere in the mission I believe, and I don't think it's marked. I may be able to make it marked if it can't be found but I think it just spawns randomly on the mission. It should even spawn the thalamus as early as cold caverns. I just tested it.
lipsmacka01 11 月 9 日 下午 9:26 
I have a question that needs to be anwsered. Me and my friend have encountered a mission where we need to find a women. It is part of the abhuman quests and the women is said to have been expirmented on. We did the first few parts and now we need to find a submarine but we can't find anything. We've found multiple submarines but there is no markers or anything telling us what we need to find. The mission is called "Search for a submarine." Please help
Battle Engineer 11 月 9 日 下午 7:31 
oh i get what you did, my mistake, i just noticed when overridden it cannot be cleaned lol
Violet 🐕  [作者] 11 月 9 日 下午 7:09 
@Battle Engineer I could, but I'm pretty sure I also rebalanced/nerfed the vanilla exosuit with reduced inventory and stats so to not override it I'd have to remove those changes too
Commissar 11 月 9 日 上午 7:04 
@violet thanks very much for letting me know, 100% going to run this it looks excellent
Battle Engineer 11 月 8 日 下午 10:44 
rather then overriding the exosuit, try this
https://pastebin.com/4PrC4sCV
its what i did, it prevents overrides of the exosuit from breaking your ability to craft its fix
all it does is let you craft and it spawns the fixed exosuit on the ground
Violet 🐕  [作者] 11 月 8 日 下午 3:00 
@Commissar It adds a lot of new weapons, a few new armors, a lot of new talents, and various things. It should work with Enhanced Armaments if you want more firearms.
RzR⁧⁧Telhalm 11 月 7 日 下午 9:41 
"for Kill Confirmed, it spawns the item in the creature you killed's inventory. It spawns various things like bullets and bone fragments that can be deconstructed into materials. You just have to be the one to kill the thing I believe and it will spawn in their inventory."

via Violet about 3-4 pages back.
Just means you kill the target, that target has other items spawn in their inventory [assuming there's room in said inventory] that you, or your crew, can loot.
The wording just means the one with the talent doesn't necessarily need to be the one to go out and look the killed target.
是建峰啊 11 月 7 日 下午 8:21 
In this security guard's talent tree, 'Kill Confirmed' says 'You do not need to be the one to loot the enemy.' What does this mean? Will the drops automatically be collected onto the ship?
Commissar 11 月 7 日 上午 2:48 
What does this mod add in terms of new weapons and gear? Thinking of running this but not sure if something like enhanced armaments would be needed to run alongside it.
GranolaBean 11 月 4 日 上午 4:48 
Ah thanks Violet, much appreciated. I see im just a little slow xd
0grimdreaper0 11 月 3 日 下午 4:48 
How to use collection of coalation document?
Violet 🐕  [作者] 11 月 3 日 下午 3:40 
@Perell Laquarius Brown there may be some problems like needing to use mindwipe to reset your talents, but theoretically it could work to my knowledge
Violet 🐕  [作者] 11 月 3 日 下午 3:40 
@GranolaBean there's tabs at the bottom to look at the other classes
GranolaBean 11 月 3 日 下午 1:04 
am i using the google dock for the talents wrong or something as i only see the captains tree
Perell Laquarius Brown 11 月 2 日 下午 12:51 
Would it be possible to add this mod to a played save without major problems? backing up the original save of course.