Barotrauma
Baroverhaul
Mostrando 11-20 de 54 aportaciones
< 1  2  3  4  5  6 >
Actualización: 25 MAR a las 8:10 p. m.

Fixed typos
Changed captain talents (some didn't work previously so now they do something)

Actualización: 22 MAR a las 7:22 a. m.

Fixed Crawler Broodmother genetics

Actualización: 22 MAR a las 3:15 a. m.

Fixed broken institute event

Actualización: 22 MAR a las 12:05 a. m.

Adjusted new faction spawn chance and fixed the wrong rooms showing up with DE

Actualización: 21 MAR a las 9:43 p. m.

Added Searbust Depleted Fuel Ammo to MIlitary Applications
Fixed a typo

Actualización: 21 MAR a las 7:56 a. m.

Slight fix with an event

Actualización: 21 MAR a las 12:53 a. m.

Fixed Thalamus Genes

Actualización: 20 MAR a las 3:22 a. m.

Should hopefully be compatible with Artifacts and Ruins Enhanced as well as Ancient Genes

Actualización: 20 MAR a las 1:43 a. m.

Check Discussion tab for patch notes

Actualización: 8 FEB a las 8:24 a. m.

-A handful of small fixes I forget
-Fixed Another Man's Treasure
-Updated Russian Localization
-Reduced skill requirements and adjusted prices on a bunch of "exo"/heavy weapons
-Increased the fabrication and deconstruction cost/yield of standard exosuit
-Changed the crafting recipes for all job exos and most purchaseable exos to require a standard exosuit as a base, along with some fitting items for what the exosuit does.
-Changed the exosuit talents to not check or care about which job you are and hopefully give talents more consistently now
-Changed level requirement for job exosuits to 14 so they are more late-game items now to not make dive suits as irrelevant
-Removed the standard exosuit from all job exosuit talents except for mechanic so you either require a mechanic to supply exosuits for your job *or* to find an exosuit on a wreck and clean it up.