Space Engineers

Space Engineers

[bugged-rewrite pending]Dynamic Asteroids
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Actualizare: 24 oct. 2024 @ 18:06

Merge pull request #180 from InvalidArgument3/roid-ablation

split the queues

Actualizare: 24 oct. 2024 @ 5:31

Merge pull request #175 from InvalidArgument3/roid-ablation

Roid ablation + internal item consistency + the second worst possible workaround for detecting richochetmissiles + physics syncing through a cache

Actualizare: 21 oct. 2024 @ 0:25

Actualizare: 20 oct. 2024 @ 23:52

Merge pull request #171 from InvalidArgument3/initialversion

make influence bool adhere to logging

Actualizare: 20 oct. 2024 @ 20:38

Merge pull request #169 from StarCoreSE/experimental_cache

caching logging improvements, DISABLE ROID ROTATION THE PHYSICS CANT HANDLE IT

Actualizare: 20 oct. 2024 @ 18:32

feat(asteroids): Implement caching

- Add concurrent caching for asteroid states, zones, network messages
- Replace deprecated message handlers
- Add encapsulation for asteroid collection access
- Improve thread safety in network operations
- Optimize data persistence with dirty state tracking

Actualizare: 20 oct. 2024 @ 17:29

Merge pull request #167 from StarCoreSE/a_guess_on_MP_perf_

keep that network log smh

Actualizare: 20 oct. 2024 @ 17:25

Merge pull request #166 from StarCoreSE/a_guess_on_MP_perf_

fixes for improved mp performance

Actualizare: 20 oct. 2024 @ 15:40

shit

Actualizare: 20 oct. 2024 @ 15:10

Merge pull request #165 from StarCoreSE/a_guess_on_MP_perf_

muzz feat: Improve asteroid spawner concurrency and entity management