Space Engineers

Space Engineers

[bugged-rewrite pending]Dynamic Asteroids
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Actualizare: 14 oct. 2024 @ 3:50

Merge pull request #118 from InvalidArgument3/initialversion

sync

Actualizare: 13 oct. 2024 @ 0:48

Merge pull request #113 from InvalidArgument3/initialversion

WE'RE BACK

Actualizare: 13 oct. 2024 @ 0:26

Merge pull request #112 from InvalidArgument3/initialversion

moonlet mod. fix all entity asteroid hitching near planets. jesus christ that was painful

Actualizare: 12 oct. 2024 @ 5:14

Merge pull request #109 from InvalidArgument3/initialversion

Update ExplosionTracker.cs

Actualizare: 12 oct. 2024 @ 5:03

Merge pull request #107 from InvalidArgument3/initialversion

the worst possible workaround for the dynasteroid explosion bug

Actualizare: 6 sept. 2024 @ 19:46

Merge pull request #100 from InvalidArgument3/initialversion

turn off debug messages for gas giants; init npc stuff to workshop

Actualizare: 6 sept. 2024 @ 19:31

Merge pull request #99 from InvalidArgument3/initialversion

option to spawn asteroids in RealGasGiantRings and it actually works

Actualizare: 3 sept. 2024 @ 19:39

Merge pull request #98 from InvalidArgument3/initialversion

initial faction npc setup for the world

Actualizare: 25 iun. 2024 @ 18:58

Merge pull request #77 from InvalidArgument3/roidnetworking-narrowingdownthecause

Actualizare: 25 iun. 2024 @ 3:07

Merge pull request #76 from InvalidArgument3/roidnetworking-narrowingdownthecause

planetary sanity checks (don't allow zones near them)