Space Engineers

Space Engineers

[bugged-rewrite pending]Dynamic Asteroids
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Opdatering: 24. okt. 2024 kl. 18:06

Merge pull request #180 from InvalidArgument3/roid-ablation

split the queues

Opdatering: 24. okt. 2024 kl. 5:31

Merge pull request #175 from InvalidArgument3/roid-ablation

Roid ablation + internal item consistency + the second worst possible workaround for detecting richochetmissiles + physics syncing through a cache

Opdatering: 21. okt. 2024 kl. 0:25

Opdatering: 20. okt. 2024 kl. 23:52

Merge pull request #171 from InvalidArgument3/initialversion

make influence bool adhere to logging

Opdatering: 20. okt. 2024 kl. 20:38

Merge pull request #169 from StarCoreSE/experimental_cache

caching logging improvements, DISABLE ROID ROTATION THE PHYSICS CANT HANDLE IT

Opdatering: 20. okt. 2024 kl. 18:32

feat(asteroids): Implement caching

- Add concurrent caching for asteroid states, zones, network messages
- Replace deprecated message handlers
- Add encapsulation for asteroid collection access
- Improve thread safety in network operations
- Optimize data persistence with dirty state tracking

Opdatering: 20. okt. 2024 kl. 17:29

Merge pull request #167 from StarCoreSE/a_guess_on_MP_perf_

keep that network log smh

Opdatering: 20. okt. 2024 kl. 17:25

Merge pull request #166 from StarCoreSE/a_guess_on_MP_perf_

fixes for improved mp performance

Opdatering: 20. okt. 2024 kl. 15:40

shit

Opdatering: 20. okt. 2024 kl. 15:10

Merge pull request #165 from StarCoreSE/a_guess_on_MP_perf_

muzz feat: Improve asteroid spawner concurrency and entity management