Space Engineers

Space Engineers

[bugged-rewrite pending]Dynamic Asteroids
80 条留言
PanicOregon281 8 月 18 日 上午 9:39 
Is the bug game/functionality breaking or ignorable?
VS-lockon 1 月 8 日 下午 3:27 
bug how
Invalid  [作者] 2024 年 10 月 29 日 下午 6:08 
yeah this mod was a tech demo I tried to turn into an actual gameplay feature, it's extremely hard testing custom entities in multiplayer. I will need to entirely redo the structure
[RTB] Sarianos 2024 年 10 月 29 日 上午 3:08 
@Invalid
I'm assuming that at some point there'll probably be a guide made for actually configuring this mod but in the mean time you mentioned that you're hooking into Real Gas Giant's ring system, could you perhaps explain how one might configure this to spawn these 'roids inside of said rings?
Polygon Cherub 2024 年 10 月 23 日 上午 11:17 
Nice!
Invalid  [作者] 2024 年 10 月 23 日 上午 10:07 
@Polygon Cherub
doable, now have a plan for a refactor into making this more like a framework internally. the roids should soon be mass consistent based off of the keen ore "components", so small ones will deflect off
Polygon Cherub 2024 年 10 月 21 日 下午 4:26 
Silly question; But do you think there's a way the small ones can NOT cause damage when colliding with ships?
Invalid  [作者] 2024 年 10 月 20 日 下午 11:00 
@PanicOregon
probably, i'm hooking into RealGasGiant's ring influence stat for determining where in a sphere around the player it could spawn. Will look into that once I make the breaking apart better
PanicOregon281 2024 年 10 月 20 日 上午 11:36 
Is it possible to create a zone/ring around say the Alien planet?
For instance I want to use the PlanetaryAsteroidRings, with this mod.
ecl1pse_eRR0R 2024 年 10 月 14 日 下午 11:56 
AV Rings of Saturn?
Invalid  [作者] 2024 年 10 月 13 日 上午 12:51 
it took a lot of suffering but most of the remaining issues should now be fixed with this mod, most notably it doesn't lagspike when spawning near planets anymore and they can be damaged with keen rocket explosions
Kriosiss 2024 年 9 月 28 日 上午 10:31 
could you make a mod to help improve the consistency of mag boots in multiplayer? if not do you know anyone that might be willing to?
Sally smithson 2024 年 9 月 17 日 上午 9:44 
my savefile wont load for some reason. Tells me there is an error at 40% loading. Are there any mods known to be incompatible?
Invalid  [作者] 2024 年 9 月 8 日 上午 12:40 
new update with support for RealGasGiants' rings
Arilade 2024 年 9 月 5 日 上午 4:37 
can you build block on these astreoids ?
SINAPPI 2024 年 8 月 5 日 上午 11:36 
Does this work on dedicated server
locknload339 2024 年 8 月 4 日 下午 9:43 
2 questions 1: do they move like the metors setting ingame (obviously not as fast but still) 2: if they do move and hit a ship will the ship take damage?
Malimber 2024 年 8 月 3 日 上午 6:26 
So I keep getting an error saying im too close to a planet, is this not something that can be added to existing worlds or am I doing a dumb?
Invalid  [作者] 2024 年 8 月 1 日 下午 4:49 
@Tornadopelt
just vanilla ores atm, you mine them by shooting them and sucking up the items
Tornadopelt 2024 年 8 月 1 日 下午 4:47 
Can we mine these, and do they have compatibility with EWE?
Fatsack 2024 年 7 月 31 日 下午 4:13 
So, what use are these exactly?
Invalid  [作者] 2024 年 7 月 29 日 下午 1:41 
@park try turning it off and running in the same scenario, that would help narrow it down
ParkingKing 2024 年 7 月 29 日 下午 1:38 
@Invalid I added velocity variability (1 and 0.1) but that's all.
Invalid  [作者] 2024 年 7 月 28 日 下午 10:01 
@ParkingKing I think it's something related to simspeed; is your asteroid config different from the default?
ParkingKing 2024 年 7 月 28 日 下午 9:14 
is it a bug or something i've done wrong on my end that the asteroids orientation seems to randomly get re-rolled? They will be perfectly fine for a few seconds, then spaz out for a brief moment before settling in a new orientation. Then repeat, never stabilizing.
✨Kaito✨ 2024 年 7 月 15 日 下午 2:07 
can i build on it, and if so, can thrusters move it (my stupid ork brain)
Invalid  [作者] 2024 年 7 月 14 日 下午 4:07 
@DarkFlight
/dn removespawnarea (name)
gotta get the name from the world's config its convoluted atm, can make it just get the nearest one to your player
JAWredstoneguy 2024 年 7 月 14 日 下午 3:19 
What if they spawned with an initial velocity?
Falcon_Flyin_High 2024 年 7 月 14 日 上午 10:48 
OMG, it's like NMS! Arrgghhhhh
DarkFight 2024 年 7 月 12 日 上午 8:53 
How delete Spawn Areas ?
NeXodusss_ 2024 年 7 月 11 日 上午 1:27 
very realistic, i like it :steamhappy:
Synka 2024 年 7 月 8 日 上午 8:39 
is this compatible with Planetary Asteroid Rings?
Duncanois 2024 年 7 月 8 日 上午 8:24 
Does this overwrite the spawning of vanilla asteroids?
EnjoyCoke 2024 年 7 月 8 日 上午 7:21 
This is really awesome.
Leo 2024 年 7 月 7 日 下午 10:52 
How do you use this?
Banyon 2024 年 7 月 7 日 下午 8:13 
@invalid
Wondering similar question. I would love to integrate this into my world some how with WeaponCore. Even if a custom "asteroid detector" or something is needed.
Chipstix213 2024 年 7 月 7 日 下午 2:16 
Just imagining playing asteroids in 3D
Invalid  [作者] 2024 年 7 月 7 日 下午 2:07 
@chipstix213
no, but shouldn't be too hard to add that
Chipstix213 2024 年 7 月 7 日 下午 1:40 
Can they be target locked?
Invalid  [作者] 2024 年 7 月 7 日 上午 6:38 
any damage (except explosive and WC projectiles due to some bugs) splits them apart, they have an HP value that's configurable. works well with the Gravity Collector mod by digi
EnjoyCoke 2024 年 7 月 7 日 上午 6:28 
So... I'm confused about the splitting apart. We cannot use the mining drill on these, or do you just mean that if we fire at them with something else they'll break into smaller pieces that can also be mined (as compared to merely destroyed as is the case with the current voxels) ?
Nyxborne 2024 年 7 月 6 日 下午 6:26 
@Kevin you should probably read the mod description.
"They can split apart when shot, eventually down to the floating object items that can then be picked up."
You literally break them down until they can be picked up, like in real life...
Kevin Starwaster 2024 年 6 月 26 日 上午 5:17 
So how do you harvest them for resources? Or are they just there to look pretty and explode when shot with a rifle?
Gray 2024 年 6 月 25 日 下午 1:36 
@Invalid - Ah right thanks, i'll try again later
Invalid  [作者] 2024 年 6 月 25 日 下午 12:47 
@Gray I think the rotation speed is in radians/tick so put it to like .01
Gray 2024 年 6 月 25 日 上午 9:25 
I tried changing the size, amount and speed of the roids in the config but is it a known issue with the roids all spazzing out? like they're spinning at insane speed?
PanicOregon281 2024 年 6 月 24 日 上午 8:03 
It's interesting, tho i'd be a bit more interested if I could build on these.
Invalid  [作者] 2024 年 6 月 22 日 下午 1:58 
This week I'm going to attempt to fix the remaining issues, might require a rewrite which may regenerate configs.

@allmybase they can move, they're just really massive. gotta landing gear to the smaller ones and thrust
Allmybase411 2024 年 6 月 22 日 下午 12:37 
Shame you can't make the move.

Custom scenario idea, world size of say a 2 km box, asteroids wrap around, and you get a fighter, also, if the asteroids touch your ship, game over. Maybe throw in a drone occasionally. You could call it 'Meteors".

Wait, I swear I have heard of this before, but I can't quite remember where... /s
Viper 2024 年 6 月 21 日 下午 5:56 
asking for a friend