Counter-Strike 2

Counter-Strike 2

Fachwerk [OLD WIP VERSION]
Visar 11–20 av 63 poster
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Uppdatering: 2 okt, 2024 @ 9:23

-Slightly adjusted drop room
-Improved lighting in droproom
-Improved lighting at CT mid

Uppdatering: 29 sep, 2024 @ 8:41

-Improved lighting in Apps
-Minor improvements across the map

Uppdatering: 25 sep, 2024 @ 9:14

-Tweaked lighting on A site

Uppdatering: 25 sep, 2024 @ 7:51

-Slightly whitened dev texture of walls on B for better readability
-Fixed clipping in kaffee at door where player could stuck
-Minor lighting tweaks across the map

Uppdatering: 24 sep, 2024 @ 18:36

-Slightly moved CT spawn to remove unwanted angles to check while retaking A from B
-Fixed some clippings
-New radar for better readability

Uppdatering: 21 sep, 2024 @ 4:33

-First risky jump on A is no longer risky. You can safely and silently jump there
-Second risky jump on A became less risky as well
-Added experimental small crate on A which allows to jump directly inside rotunda
-Slightly extended pathway on backsite of A
-Removed one tarp on B site for better visibility
-Clipped inside kaffee to prevent C4 stucks
-Additional clipping around the map for slightly better movement

Uppdatering: 18 sep, 2024 @ 14:05

-Fixed some cubemaps

Uppdatering: 18 sep, 2024 @ 8:45

-Slightly boosted lighting on B site
-Slightly changed geometry of hay on B site
-Slightly improved risky jump at A site
-Updated postprocess to decrease noise
-Misc fixes

Uppdatering: 15 sep, 2024 @ 18:18

Uppdatering: 15 sep, 2024 @ 10:32

-Testing custom materials at T spawn
-Closed furthest arch at A long
-Changed walls at B for utilities
-Rotated light_environment by 180deg
-Added deathmatch mode
-Tweaked postprocess
-Minor changes here and there