Counter-Strike 2

Counter-Strike 2

Fachwerk [OLD WIP VERSION]
Näytetään 11–20 / 63
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Päivitys: 2.10.2024 klo 9.23
tekijältä OrelStealth

-Slightly adjusted drop room
-Improved lighting in droproom
-Improved lighting at CT mid

Päivitys: 29.9.2024 klo 8.41
tekijältä OrelStealth

-Improved lighting in Apps
-Minor improvements across the map

Päivitys: 25.9.2024 klo 9.14
tekijältä OrelStealth

-Tweaked lighting on A site

Päivitys: 25.9.2024 klo 7.51
tekijältä OrelStealth

-Slightly whitened dev texture of walls on B for better readability
-Fixed clipping in kaffee at door where player could stuck
-Minor lighting tweaks across the map

Päivitys: 24.9.2024 klo 18.36
tekijältä OrelStealth

-Slightly moved CT spawn to remove unwanted angles to check while retaking A from B
-Fixed some clippings
-New radar for better readability

Päivitys: 21.9.2024 klo 4.33
tekijältä OrelStealth

-First risky jump on A is no longer risky. You can safely and silently jump there
-Second risky jump on A became less risky as well
-Added experimental small crate on A which allows to jump directly inside rotunda
-Slightly extended pathway on backsite of A
-Removed one tarp on B site for better visibility
-Clipped inside kaffee to prevent C4 stucks
-Additional clipping around the map for slightly better movement

Päivitys: 18.9.2024 klo 14.05
tekijältä OrelStealth

-Fixed some cubemaps

Päivitys: 18.9.2024 klo 8.45
tekijältä OrelStealth

-Slightly boosted lighting on B site
-Slightly changed geometry of hay on B site
-Slightly improved risky jump at A site
-Updated postprocess to decrease noise
-Misc fixes

Päivitys: 15.9.2024 klo 18.18
tekijältä OrelStealth

Päivitys: 15.9.2024 klo 10.32
tekijältä OrelStealth

-Testing custom materials at T spawn
-Closed furthest arch at A long
-Changed walls at B for utilities
-Rotated light_environment by 180deg
-Added deathmatch mode
-Tweaked postprocess
-Minor changes here and there