Counter-Strike 2

Counter-Strike 2

Fachwerk [OLD WIP VERSION]
Menampilkan11-20 dari 63 kiriman
< 1  2  3  4  5  6  7 >
Pembaruan: 2 Okt 2024 @ 9:23am
berdasarkan OrelStealth

-Slightly adjusted drop room
-Improved lighting in droproom
-Improved lighting at CT mid

Pembaruan: 29 Sep 2024 @ 8:41am
berdasarkan OrelStealth

-Improved lighting in Apps
-Minor improvements across the map

Pembaruan: 25 Sep 2024 @ 9:14am
berdasarkan OrelStealth

-Tweaked lighting on A site

Pembaruan: 25 Sep 2024 @ 7:51am
berdasarkan OrelStealth

-Slightly whitened dev texture of walls on B for better readability
-Fixed clipping in kaffee at door where player could stuck
-Minor lighting tweaks across the map

Pembaruan: 24 Sep 2024 @ 6:36pm
berdasarkan OrelStealth

-Slightly moved CT spawn to remove unwanted angles to check while retaking A from B
-Fixed some clippings
-New radar for better readability

Pembaruan: 21 Sep 2024 @ 4:33am
berdasarkan OrelStealth

-First risky jump on A is no longer risky. You can safely and silently jump there
-Second risky jump on A became less risky as well
-Added experimental small crate on A which allows to jump directly inside rotunda
-Slightly extended pathway on backsite of A
-Removed one tarp on B site for better visibility
-Clipped inside kaffee to prevent C4 stucks
-Additional clipping around the map for slightly better movement

Pembaruan: 18 Sep 2024 @ 2:05pm
berdasarkan OrelStealth

-Fixed some cubemaps

Pembaruan: 18 Sep 2024 @ 8:45am
berdasarkan OrelStealth

-Slightly boosted lighting on B site
-Slightly changed geometry of hay on B site
-Slightly improved risky jump at A site
-Updated postprocess to decrease noise
-Misc fixes

Pembaruan: 15 Sep 2024 @ 6:18pm
berdasarkan OrelStealth

Pembaruan: 15 Sep 2024 @ 10:32am
berdasarkan OrelStealth

-Testing custom materials at T spawn
-Closed furthest arch at A long
-Changed walls at B for utilities
-Rotated light_environment by 180deg
-Added deathmatch mode
-Tweaked postprocess
-Minor changes here and there