Counter-Strike 2
Fachwerk [OLD WIP VERSION]
11–20 из 63
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Обновление: 2 окт. 2024 г. в 9:23
автор: OrelStealth

-Slightly adjusted drop room
-Improved lighting in droproom
-Improved lighting at CT mid

Обновление: 29 сен. 2024 г. в 8:41
автор: OrelStealth

-Improved lighting in Apps
-Minor improvements across the map

Обновление: 25 сен. 2024 г. в 9:14
автор: OrelStealth

-Tweaked lighting on A site

Обновление: 25 сен. 2024 г. в 7:51
автор: OrelStealth

-Slightly whitened dev texture of walls on B for better readability
-Fixed clipping in kaffee at door where player could stuck
-Minor lighting tweaks across the map

Обновление: 24 сен. 2024 г. в 18:36
автор: OrelStealth

-Slightly moved CT spawn to remove unwanted angles to check while retaking A from B
-Fixed some clippings
-New radar for better readability

Обновление: 21 сен. 2024 г. в 4:33
автор: OrelStealth

-First risky jump on A is no longer risky. You can safely and silently jump there
-Second risky jump on A became less risky as well
-Added experimental small crate on A which allows to jump directly inside rotunda
-Slightly extended pathway on backsite of A
-Removed one tarp on B site for better visibility
-Clipped inside kaffee to prevent C4 stucks
-Additional clipping around the map for slightly better movement

Обновление: 18 сен. 2024 г. в 14:05
автор: OrelStealth

-Fixed some cubemaps

Обновление: 18 сен. 2024 г. в 8:45
автор: OrelStealth

-Slightly boosted lighting on B site
-Slightly changed geometry of hay on B site
-Slightly improved risky jump at A site
-Updated postprocess to decrease noise
-Misc fixes

Обновление: 15 сен. 2024 г. в 18:18
автор: OrelStealth

Обновление: 15 сен. 2024 г. в 10:32
автор: OrelStealth

-Testing custom materials at T spawn
-Closed furthest arch at A long
-Changed walls at B for utilities
-Rotated light_environment by 180deg
-Added deathmatch mode
-Tweaked postprocess
-Minor changes here and there