Counter-Strike 2

Counter-Strike 2

Fachwerk [OLD WIP VERSION]
Viser 11–20 av 63 bidrag
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Oppdatering: 2. okt. 2024 @ 9.23

-Slightly adjusted drop room
-Improved lighting in droproom
-Improved lighting at CT mid

Oppdatering: 29. sep. 2024 @ 8.41

-Improved lighting in Apps
-Minor improvements across the map

Oppdatering: 25. sep. 2024 @ 9.14

-Tweaked lighting on A site

Oppdatering: 25. sep. 2024 @ 7.51

-Slightly whitened dev texture of walls on B for better readability
-Fixed clipping in kaffee at door where player could stuck
-Minor lighting tweaks across the map

Oppdatering: 24. sep. 2024 @ 18.36

-Slightly moved CT spawn to remove unwanted angles to check while retaking A from B
-Fixed some clippings
-New radar for better readability

Oppdatering: 21. sep. 2024 @ 4.33

-First risky jump on A is no longer risky. You can safely and silently jump there
-Second risky jump on A became less risky as well
-Added experimental small crate on A which allows to jump directly inside rotunda
-Slightly extended pathway on backsite of A
-Removed one tarp on B site for better visibility
-Clipped inside kaffee to prevent C4 stucks
-Additional clipping around the map for slightly better movement

Oppdatering: 18. sep. 2024 @ 14.05

-Fixed some cubemaps

Oppdatering: 18. sep. 2024 @ 8.45

-Slightly boosted lighting on B site
-Slightly changed geometry of hay on B site
-Slightly improved risky jump at A site
-Updated postprocess to decrease noise
-Misc fixes

Oppdatering: 15. sep. 2024 @ 18.18

Oppdatering: 15. sep. 2024 @ 10.32

-Testing custom materials at T spawn
-Closed furthest arch at A long
-Changed walls at B for utilities
-Rotated light_environment by 180deg
-Added deathmatch mode
-Tweaked postprocess
-Minor changes here and there