Barony
「 Barony Hardcore+ 」
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更新于:9 月 7 日 上午 10:59
作者:fskin

Patch 3.23.

====== monster changes =======

- added the "bomber" Automaton enemy type
-- spawns in the Caves and the Citadel, explodes after minor damage, dealing immense damage in a big radius

- buffed regular Cockatrice STR to 100

- Crystal Scarabs now absorb their target's MP and heal from it when attacking

- unarmed monsters now deal half damage to Herx, Erudyce, Orpheus and Baphomet
# the unarmed damage multiplier let many allies melt bosses too easily. this change is meant to nerf this specific interaction

====== miscellaneous changes ======

- outside of the Insectoid Hive, the Weakness effect multiplies damage taken by 4 instead of 100

====== fixes and QoL ======

- Sentries should now properly display DMG dependent on user PER
- fixed a bug where the hunger stone item IDs were corrupted
# mainly relevant for mapping and modding
- fixed a bug where the skeleton groups in the Mines would spawn an unreasonable amount of shields
- fixed a bug where the Insectoid Hive warning could be triggered by adjacent pressure plates instead of the lever
- fixed some instances where enemies that need to be killed to proceed could be dominated/charmed
- fixed a bug where the Manticore's Paws would degrade
- fixed an oversight where Manticore's Paws would apply negative effects to allies

更新于:8 月 20 日 下午 4:22
作者:fskin

Patch 3.22f1.

===== fixes and QoL ======

- fixed a minor bug that impeded a 3.22 change

更新于:8 月 20 日 下午 4:06
作者:fskin

Patch 3.22.

====== class changes =======

- Sexton
-- Sleep, Locking and Opening are now innate spells

====== monster changes =======

- Vampire Summoner
-- only applies Weakness in a radius now when the targeted entity is a player

====== item & spell changes ======

- Opening
-- increased minimum floor level for spellbook drop from 4 to 11
-- increased difficulty to 60
-- increased cost to 20
# Spell of Opening is ubiquitous and makes items like the lockpick quite obsolete 99 % of the time. this is a shadow buff to other means of opening and increased utility for Sexton and other dedicated casters

====== map changes =======

- Gated the Insectoid Hive entrance behind a warning
# it kinda sucks going there on accident expecting a chill time lol

====== miscellaneous changes ======

- replaced the "Classic Mode" game flag with a "Secret Levels always spawn" game flag, making it so secret levels always spawn regardless of game time
# for practice purposes

更新于:8 月 4 日 上午 8:09
作者:fskin

Patch 3.21.

====== map changes =======

- Bram's Castle
-- adjusted the boss room so players spawn directly into the fight
# the fight initialization was not fit for multiplayer parties

- Gnomish Bazaar
-- the exit requires the Purple Orb to be opened

====== fixes and QoL ======

- fixed the alternate version of Jungle Temple not having an appropriate savegame image
- fixed the Manticore's Paws not being properly accessible in the Hall of Replicas
- fixed a bug where Dash bonus damage would not be velocity-based outside of backstabs
- fixed an oversight where Cursed Corpses were always forced to be hostile even after recruiting
- removed Salvage spell telling the player LVL 3 is required to scrap gems from staves - added to the tooltip instead
- adjusted Ring of Conflict tooltip due to text overlaps

更新于:7 月 28 日 上午 11:14
作者:fskin

Patch 3.20.

====== map changes =======

- the Gnomish Bazaar now leads into Minetown

- reach the Jungle Temple in below 30 minutes to find the Manticore's Paws

- there is now a gate in the spawn area of SkyTown
# this is to make entering SkyTown with followers less stressful since there is no way to prevent them from attacking the townspeople

- the Hall of Replicas in SkyTown now includes the Manticore's Paws

- decreased size of most secret level entrances
# now that their appearance is dependent on play time, it'd be very lame for them not to spawn due to their size. this should decrease the probability of that happening

- the reward for beating the Insectoid Hive is now a couple of random goodies instead of the Manticore's Paws (the true reward is knowing you are a professional Barony gamer)

====== miscellaneous changes ======

- XP penalty over time removed
# replaced with the following mechanic
- Secret Level entrances only spawn when the respective floor is reached under a certain time
-- Gnomish Mines: 30 minutes
-- Minetown: 45 minutes
-- Jungle Temple: 1 hour 30 minutes (reach below 30 minutes to find the Manticore's Paws)
-- Haunted Castle: 2 hours
-- Ancient Tomb: 3 hours
-- Minotaur Maze: 3 hours 30 minutes
-- Mystic Library: 4 hours
-- Bram's Castle: 4 hours 30 minutes
-- Cockatrice's Lair: 5 hours
-- Insectoid Hive: always spawns
-- Ozyx' Domain: 6 hours
-- SkyTown: 6 hours 30 minutes
# this kinda does the same thing the XP penalty was meant to do (reward quick players while also making it so that players who take their time lose out on some XP) but in a more elegant way

更新于:7 月 25 日 下午 2:57
作者:fskin

Patch 3.19.

====== class changes =======

- Rogue
-- Can now inflict Fear with any ranged weapon

====== fixes and QoL ======

- fixed a bug where the sniper shot multiplicator would go lower than 1 and thus decrease damage instead of increasing it
- fixed a bug where leaving Invaded Hamlet would send you to a Warp Zone before entering the Underworld
- fixed XP gain not being disabled in the Insectoid Hive Queen's Lair Entrance
- changed a (imo weird) Barony mechanic where the DEX buff from Speed would overwrite the DEX buff from Vampiric Aura. instead now the Vampiric Aura buff is not impeded by Slow/Speed. the Speed DEX buff stacks properly now too.

更新于:7 月 19 日 上午 3:55
作者:fskin

Patch 3.18.

====== class changes =======

- Ninja
-- Lethal Strike requirement dropped to LVL 50 instead of 75
# seems excessive after the recent changes to the mechanic

====== map changes =======

- boulders in the Insectoid Hive Queen's Lair Entrance refire infinitely

====== item & spell changes ======

- Ring of Conflict now continuously drains MP, the drain being slowed with higher CHR skill
- Punishers are exempt from this
# Conflict is one of the strongest tools for HC+'s deadly late game, having little to no drawback. this at least makes it so players need to be more mindful of its use

====== fixes and QoL ======

- allies should not aggro on their leaders in the Insectoid Hive's last levels anymore
- fixed a bug where Automaton gem buffs would either go beyond the stat limit (host/singleplayer) or reset the stat (client)
- fixed a bug where the tradeoff Automaton gem buffs would not be nerfed for unidentified gems
- fixed a bug where hunger rate would be slowed in Invaded Hamlet
- fixed an issue where Khrysalaketos' Legendary bonus would allow arrows to hit on the same frame and thus lead to double XP gain on kills
-- in the same vein, reverted a previous change that gave every arrow a unique velocity

更新于:7 月 13 日 上午 7:09
作者:fskin

Patch 3.17.

====== monster changes ======

- Adjusted some monster XP rewards in the swamp

- Vampire Summoners do not spawn as followers of Dark Magi in Hell anymore
# this was an oversight that made it so you would inadvertedly (and unfairly) be affected by their spell of Weakness in the Hell area

- Queen Nexri cannot be Polymorphed anymore
# this broke the boss fight in multiple regards

====== race changes ======

- Automaton
-- Diamond, Jacinth, Ruby, Emerald and Sapphire skill increase buffed to 2 from 1
-- Opal proficiency increase nerfed to 2 from 3

====== item & spell changes ======

- Sharur
-- MP return mechanic removed
-- New mechanic: monsters dying in the user's proximity grant MP. scales with monster's Max HP. (minimum 1 MP or MaxHP/50)

====== mechanical changes ======

- the skill increase bonus for fully charged hits has been increased to 50 %
# going for fully charged hits should now yield the same chance of leveling your weapon as going for a lot of normal hits in the same time

====== fixes and QoL ======

- refactored the INT MP bonus system
-- INT now doesn't reduce cost of spells, it returns MP similar to the old Sharur mechanic
# this was done to address some issues with the old system. now it should work more consistently (also in regards to the Scepter)
# the downside is that the spell's tooltip will show the static spell cost, not the lower spell cost you get from your INT. Also, spells still require their base MP to cast.
- fixed a bug in the Insectoid Hive where a slowness debuff would not apply correctly to players

更新于:7 月 7 日 上午 5:53
作者:fskin

Patch 3.16.

====== monster changes ======

- Vampire Summoners apply Weakness to nearby players and allies when aggroing

====== race changes ======

- Automaton
-- Diamond, Jacinth, Ruby, Emerald and Sapphire now only increase the respective skill by 1 as opposed to 5. When unappraised, they do not increase the stat at all.

- Goblin
-- slightly increased chance to level Ranged skill (again)

- Incubus
-- MP gain from dealing damage is doubled when the target suffers from bleeding, poison or burning

- Succubus
-- MP gain from taking damage reduced from 50 % to 40 % of damage taken
-- MP gain from taking damage is increased when the player suffers from bleeding, poison or burning (adding up to a total of 65 % of damage taken)
# more pain, more gain ...

====== item & spell changes ======

- Salvage
-- Gems salvaged from magic staves are not appraised anymore

====== mechanical changes ======

- fully charged melee strikes (weapon is shaking) have a 30 % higher chance to level weapon skill (not on dummybots)
# full charges have historically not been very useful - the damage bonus compared to slight charge is negligible, slight charge already gives you all bonuses associated with charged strikes - this now makes it so there is an incentive to sometimes go for fully charged strikes

- stringing together sniper shots in quick succession (~2s) yields a 5x higher chance to level ranged skill

更新于:6 月 30 日 上午 8:09
作者:fskin

Patch 3.15.

====== monster changes ======

- buffed the XP gain from killing a Cursed Corpse (again)

====== race changes ======

- Goblin
-- when STR is higher than DEX, STR replaces DEX in the ranged damage calculations
# tried to give Goblin something unique that mixes up build possibilities
-- increased chance to level Ranged skill

- Incubus
-- when using Arcane Mark, it now applies the effect in an area around the target
# this gives the Incubus a unique support tool to deal with resistant enemy hordes

====== class changes ======

- Barbarian
-- Rage now nerfs CON instead of buffing it
-- Healing Potion nerf during Rage slightly weakened
# Barbarian has consistently been one of the strongest classes in HC+. his nature was always meant to be high-risk burst DPS, not exactly that of a tank

====== fixes and QoL ======

- worked on some item descriptions, pushing some of the longer descriptions into the "Details" tab
- fixed an oversight where the death of a Conjurer's skeleton would trigger the Skeleton race's regeneration system
- fixed a bug where using the Relic would make other players' allies aggro on the Healer
- fixed a bug where player hotbars would be empty on spawn