Barony
「 Barony Hardcore+ 」
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更新于:6 月 28 日 上午 7:41
作者:fskin

Patch 3.14.

====== monster changes ======

- buffed the XP gain from killing a Cursed Corpse

- Chronomancers are now part of the Skeleton squads in the ruins, not spawning separately anymore

- to compensate for the Vampire changes (see race changes), enemy Vampires now have the magic resistance effect

- slime stats only scale according to 3.13 changes after the Swamps
# oversight

====== race changes ======

- Insectoid
-- can only heal through food when EN is full

- Skeleton
-- MP shield does not work when suffering from the Weakened effect
# only currently relevant in the Insectoid Hive
-- reduced MP shield invincibility frames to 25 ticks as opposed to 50
# they were only supposed to kick in when attacked in very quick succession (i. e. by multiple enemies) - seems like an oversight

- Vampire
-- base magic resistance decreased from 50 % to 20 %
-- gain the magic resistance effect when starving, increasing it to 60 %

====== class changes ======

- Mechanist
-- Wrench
--- overcharging now only adds 2 to the durability counter as opposed to 5
--- overcharging now doesn't damage sentries anymore - instead they are Weakened for the duration of the Overcharge, meaning they take enormous melee damage

====== fixes and QoL ======

- fixed the Cursed Corpse's headdress facing the wrong way
- fixed a bug where a freshly crafted Wrench would instantly degrade again (hopefully)

更新于:6 月 26 日 上午 7:04
作者:fskin

Patch 3.13.

====== miscellaneous changes ======

- starting on floor 25, regular floor boulders now deal 200 instead of 80 damage
- starting on floor 25, regular floor boulders are now twice as fast

- decreased the amount of scrap items give across the board

- starting at a playtime of 5 hours, global XP gain will decrease
-- -10 % at 5+ hours
-- -20 % at 6+ hours
-- -30 % at 7+ hours
-- -40 % at 8+ hours
-- -50 % at 9+ hours
-- -70 % at 10+ hours
-- -80 % at 11+ hours
-- -90 % at 12+ hours
-- at 13+ hours, you gain no XP at all anymore
# an experimental change to punish playstyles which go for very drawn out strategies

====== monster changes ======

- slime stats (except HP) now scale slightly more as the game progresses

- buffed certain monster types

====== race changes ======

- Insectoid
-- Elemental Resistance toned down from 85 % to 65 %

- Skeleton
-- Potions of Healing, Extra Healing and Restore Magic are only 80 % effective for Skeletons
# increase Skeleton's need for resource management
-- slightly stronger buffs as Accursed since the buffs' dependence on HP makes Skeleton-Accursed innately more risky than any other Accursed combo

====== class changes ======

- Healer
-- Invigorate
--- when repleneshing HP via Invigorate, it will trigger a 3 minute cooldown during which the player cannot be invigorated again

- Mechanist
-- Wrench
--- Wrenches are now craftable (requires a Tinkering skill of 80 and 80/80 metal/magic scrap)
--- the Wrench will degrade now when a counter hits 100 (repairing adds 1, overcharging 5)
--- overcharging sentries now damages them (dummies are exempt from this)
--- cannot repair machines anymore while they are overcharged

====== item & spell changes ======

- Parashu
-- slow duration decreased from 25 ticks (0.5 s) to 15 ticks

====== fixes and QoL ======

- fixed a bug where the AC calculation for non-shield off-hand items is incorrectly unnerfed from vanilla compared to shields
- fixed an oversight where Automaton wouldn't apply buffs dependent on boiler level as Accursed
- fixed an oversight where Crystal Ammo would deal damage to allies

更新于:6 月 20 日 上午 4:52
作者:fskin

Patch 3.12.

====== monster changes ======

- Cursed Corpses now also become intangible when closing in on a player, regardless of whether they are being looked at or not
- allied Cursed Corpses lose their intangibility

====== fixes and QoL ======

- fixed the Cursed Corpse's torso model missing

更新于:6 月 19 日 下午 1:08
作者:fskin

Patch 3.11.

====== monster changes ======

- cannot farm blood vials off of Blood Bats anymore
- Cursed Corpses now do not become intangible when the player is blind or using telepathy

====== fixes and QoL ======

- fixed an issue where the exit to Queen Nexri's fight wasn't blocked off, so both the boss could teleport there (soft lock) or players could teleport there (skipping the fight)
- fixed charm monster not working correctly
- fixed Parashu's slowing bonus not working correctly

更新于:6 月 18 日 上午 7:03
作者:fskin

Patch 3.1.

====== map changes ======

- the shopkeeper in the Gnomish Bazaar is friendly to monster players now

====== monster changes ======

- added and adjusted various monster types

====== fixes and QoL ======

- shopkeepers now stop approaching their target at a certain point
# their relentless approaching caused players to get stuck which was frustrating
- fixed a bug where Merchant's INT growth displays as average even though it should be poor
- fixed a bug where followers regenerating HP due to the CHR bonus or Invigorate, or tinkering creations being repaired by a Wrench would not update HP correctly on a multiplayer client's HUD
- fixed a bug where Ring of Rage would not be put into death boxes properly after death
- fixed a bug where holding an unidentified gem with a Relic would display the gem's function on screen
- fixed a bug where invisibility would not work properly for certain monsters from a multiplayer client's perspective

更新于:6 月 2 日 上午 8:39
作者:fskin

Patch 3.0

https://github.com/Skatcat/BaronyHardcorePlus/blob/hc%2B/CHANGELOG

更新于:4 月 8 日 下午 1:37
作者:fskin

Patch 2.57

- class changes
-- further reduced the CHR growth for classes with already low CHR growth
# the stat is near useless for those classes, not really fitting any realistic playstyle for them

-- Arcanist
--- channeling Locking now works like Opening & Digging and simply shoots the spell instead of causing a spell explosion

- map changes
-- the Kobolds in the Cockatrice Lair boss fight now get freed once the player enters to avoid the cockatrice being freed too early

- spell changes
-- Locking
--- now fortifies doors, increasing their HP by 50 + player INT * 2
--- maximum door HP is 1000

- fixes and QoL
-- CHR fear bonus does not trigger on other players anymore
-- the life sap during Vampiric Resilience is now accompanied by a visual and sound effect
-- fixed a bug where Arcanist channeling opening would use digging spell cost as a calculation base
-- fixed access to the Gnomish Bazaar being openable by spells

更新于:3 月 23 日 上午 8:03
作者:fskin

Patch 2.56

- class changes
-- Cleric
-- made stat growths more lopsided to avoid ineffective builds

-- Healer
--- fixed a bug causing Invigorate to set back to an incorrect amount of MaxHP after running out

- map changes
-- Water in the Ancient Tomb will allow you to level swimming super quickly
# Swimming is a waste of time, basically only useful for some bonus XP. This is a little extra reward for beating the main puzzle and a band aid until Swimming hopefully gets a rework in Barony
-- Ozyx boss fight difficulty increased by placing more obstacles around the arena

- miscellaneous changes
-- global XP gain reduced from 70 % to 65 %
-- global XP gain increased from 100 % to 120 % in the 4 player file

更新于:3 月 13 日 上午 7:49
作者:fskin

Patch 2.55

- class changes
-- Arcanist
--- Channeling Forcebolt now costs mana even at Casting 100
# an oversight which made this combo ridiculously OP
--- Channeling Spray Acid now works, casting from the player

-- Cleric
--- Fixed a bug in the Smite calculation that caused it to deal unreasonable amounts of damage

更新于:3 月 4 日 下午 1:29
作者:fskin

Patch 2.54

- map changes
-- the rocks in the Ancient Tomb are all blessed
# cursed rocks crumble guaranteed which is very unfortunate if you get stacks of them here

- fixes and QoL
-- fixed a crash when switching floors in multiplayer