Barony
「 Barony Hardcore+ 」
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更新于:3 月 4 日 下午 1:27
作者:fskin

Item updated.

更新于:3 月 1 日 上午 5:41
作者:fskin

Patch 2.53.

- race changes
-- Automaton
--- Magic weakness increased from 20 % to 40 %

-- Succubus & Incubus
--- Magic resistance nerfed from 50/40 % to 30 % for both

-- Vampire
--- Vampiric Resilience now heals you when dealing melee damage to bleeding enemies
--- Magic resistance buffed from 40 % to 50 %
# to shift some power between races
--- Bats are now neutral towards Vampires

- class changes

-- Accursed
--- When paired with the Skeleton race, the Accursed gets buffed when at 50 % and 25 % of his HP respectively. When polymorphed, no hunger related bonuses are applied
# Accursed buffs doing nothing for Skeleton was an oversight

- item changes

-- Oracle's Treads
--- weight changed from 100 to 0

- fixes and QoL
-- new class items now appear in the hotbars by default
# took me a while to realize what the issue with that was

更新于:2 月 16 日 上午 6:56
作者:fskin

Patch 2.52f1

Fixed a crash related to monsters getting hit by arrow traps.

更新于:2 月 15 日 下午 4:10
作者:fskin

Patch 2.52

- class changes

-- Monk
--- requirement for breaking walls/colliders with charged punch: LVL 75
# make it more of a late game thing
--- increased power punch duration by 1 second
# the move is still inconsistent and you barely have time to use it effectively after triggering

- item changes

-- Scepter:
The Scepter has been reworked, mostly due to netcode issues
--- all spells now use their regular cost, except for healing and extra healing, which have an 8 MP penalty applied
# this is a result of the rework but I think it also works for balancing reasons. the Scepter did not feel like a strong and fun class gimmick for offense due to its costliness. furthermore, your INT doesn't affect Scepter spells, so isn't it nerfed enough in the later game anyway?
--- blessings/INT do not affect MP cost
# also a result of the rework - in my opinion, it was never really worth it blessing the Scepter to alleviate the extra MP drain, especially since you could never negate it fully
--- hold Attack to cast continuously
--- casting Forcebolt with the Scepter will cost 5 MP regardless of Casting skill
# Scepter being able to cast Forcebolt for free was an oversight - it's blatantly overpowered
--- cannot cast sustained spells anymore
# since you couldn't stop the spell sustain, it was basically suicide. usefulness of casting these spells via Scepter seems to be rather limited so I don't think it'll hurt

-- Wrench:
--- the Wrench can now hit allies even with friendly fire disabled
--- hitting gadgets with a Wrench will not make other allies attack you anymore

- map and monster changes
-- made various adjustments to reduce the effectiveness of cheesy Shopkeeper kill strategies
-- the last main puzzle of the Ancient Tomb now has more effective anti soft lock design
-- the lever at the Bram's Castle bossfight is unlocked after beating Bram instead of being accessible from the get go
-- the west outside pressure plate in Haunted Castle has been moved to a new area: the castle basement. Access is in its library

- mechanical changes
-- the CHR Fear system now has a 3 level leniency, checking if your current CHR level would have lead to fear infliction up to 3 levels before
# this should avoid most cases where leveling up without gaining CHR removes you Fear bonus
-- as this change technically makes you reach the Fear threshold earlier, the requirements are increased for most enemy types

- fixes and QoL
-- fixed a crash related to casting spells while sneaking

更新于:2 月 7 日 上午 7:11
作者:fskin

Patch 2.51

- class changes

-- Joker
--- present in spawn inventory is identified now

-- Monk
--- at Unarmed 100, the Monk can destroy walls and colliders with charged hits

-- Warrior
--- alternatively to using Stealth for taunts, you can also hold CTRL now to initiate a taunt while striking
# WARNING: in multiplayer, this only works for the host due to netcode issues

- item changes
-- you now cannot level up Casting or Magic while wielding Sharur

- map and monster changes
-- improved behavior of monsters who give chase to players relentlessly
-- late game Shopkeeper HP increased
-- Shopkeepers now approach you when casting spells
-- Shopkeepers won't get drain soul late game anymore
# that spell is kind of ass and deals no damage
-- starting on floor 15, Shopkeeper projectile speed will be increased. Their casting behavior will also be erratic
-- the 5 miniboss Incubi and Succubi in Ozyx' Domain now chase the player but spawn with slight delay to each other
# Stealth made the fight very underwhelming an non-fighty
-- some magic wielding minibosses gain the erratic spell behavior
-- Bram's castle difficulty increased, buffing monsters, adding monsters and changing the boss room once again
-- Bram Kindly's spells have increased velocity
-- reworked Haunted Castle, Invaded Hamlet, SkyTown, Hell and the last fight against Baphomet, removing or revamping orb collecting
# due to multiplayer complications (i. e. someone with orbs dying/leaving) the concept needed some workovers. In Haunted and Hamlet, you open the exits via pressure plates and by killing the boss skeletons respectively. In SkyTown and Hell, you only use purple orbs since those always drop on death
-- changed floor 41 size to 56x56 as opposed to 64x64
# the latter floor size caused some desync issues in multiplayer
-- the last Thorium Golem in Hell Arena spawns with a delay so the start of the next wave is more predictable
-- buffed Bugbears as, due to an oversight, they were weaker than intended
-- the Merchant orb area in Hamlet has been updated so you can't enter it using Spell of Opening

- spell changes
-- the 3 artifact spells have their effectiveness adjusted to reflect Barony lore better
# according to the compendium, Vampires & Shadows are Undead & Goatmen are Beastfolk (pooled with monstrosities)

- miscellaneous changes
-- shortened enemy HP bar display time by 75 %
# health bars have always been a good way to gauge when an enemy is gonna pop around a corner. reducing their display time adds difficulty and rewards players for accurately predicting when enemies turn corners

- fixes and QoL
-- fixed a crash related to charmed sentrybots
-- adjusted resistances in Compendium to HC+ values
-- added an alternate gameplaymodifiers.json in /data/ which increases XP and Gold gain for 4 player parties
# people have reported 4 player parties to be especially difficult and unfair in terms of XP management
-- fixed a bug where using Monk's super punch wall collision to kill mobs wouldn't award XP properly
-- fixed a bug in the Hell Arena which caused the last and second to last waves to spawn at the same time
-- increased Vampiric Resilience hunger requirement by 1 so Vampire doesn't spawn with 1 second of resilience at the start of every run
# was a little bit confusing for players
-- fixed an issue where the damage of Hamlet Shopkeepers was inconsistent
-- fixed Monk MP going negative when using his elemental shot
-- fixed a bug where Cleric's Smite spell wouldn't scale with LVL properly
-- increased the connection timeout timer to 3 minutes from 1
# people have reported occurences of overly long savefile loading times which can lead to unfortunate timeouts (not sure if this is a Barony or HC+ specific issue)

更新于:2 月 7 日 上午 7:10
作者:fskin

Item updated.

更新于:1 月 26 日 上午 7:56
作者:fskin

Check

https://github.com/Skatcat/BaronyHardcorePlus/blob/hc+/CHANGELOG

更新于:2024 年 11 月 21 日 下午 3:42
作者:fskin

Patch 2.3f3

- fixes and QoL
-- Fixed a bug where the exits in Sky Town would lead you to the wrong floor

更新于:2024 年 11 月 10 日 上午 7:31
作者:fskin

Patch 2.3f2

- class balance changes
-- Healer
--- No CON growth and starting CON
--- Appraisal slightly buffed
--- Spawns with priestly miter
--- Healing and Cure Ailment are now innate spells

- item changes
-- Priestly miter changed
--- Now increases healing effectiveness by 1.7
--- Beatitude adds to the effectiveness increase by .1 per blessing

- fixes and QoL
-- Fixed incorrect stat growth for Barbarian and Ninja

更新于:2024 年 11 月 10 日 上午 6:21
作者:fskin

Patch 2.3f1

- class balance changes
-- Warrior: Added Taunt mechanic
--- Warriors unlock the ability to taunt with LVL 15. To trigger, hit a charged attack on an enemy while sneaking.
--- Taunt attracts enemies and locks their aggro onto you
--- Taunt cooldown is greatly reduced if no other enemies to attract were nearby
# the implementation is awkward due to technical reasons (don't have time to figure out new keybinds). tip: attacking while holding sneak doesn't really do anything, so if you want to avoid taunting during a stealth attack, stop pressing sneak before you attack
-- Ninja: Added Lethal Strike
--- Ninjas unlock Lethal Strike at 100 Stealth and LVL 75. To trigger, hit a charged backstab while using the Dash spell. As a result, you will deal immense damage to the target.

- map and monster changes
-- Diamond Golems now have their own model
-- Bugbears in Ruins once again buffed, also their group size was reduced to 2
-- More cheese and exploits fixed in the Gnomish Bazaar and the Ancient Tomb