Barony
「 Barony Hardcore+ 」
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更新于:2024 年 11 月 9 日 上午 9:21
作者:fskin

Patch 2.3

- mechanic changes
-- Legendary Mace Bonus
--- Now does not inflict paralyze on already paralyzed targets
# This would reset the paralysis timer and unintentionally "wake up" many mobs by inflicting a shorter paralysis
-- Charisma Fear Bonus
--- Once a player's LVL + (unmodified) CHR adds up to 125, the modified CHR is added to the Fear duration again
# inflicting Fear is useful but there wasn't really a satisfying sense of progression with the mechanic where having higher CHR really fellt like it mattered
--- A third of CHR is now added as ticks to the Fear duration as opposed to all of your CHR - for ranged, your DEX value is added, and for melee, your STR value is added as duration ticks.
--- Backstab Fear duration bonus increased by a factor of x1.2
# Those changes are supposed to make the Fear duration worse for stealth classes like the Rogue when fighting head on - but buffed for backstabs
--- The Fear cooldown is now the Fear duration times 2
# You could get really long Fear durations and with a cooldown of a mere couple of seconds, this mechanic would trivialize encounters against strong enemies.
--- Required CHR to LVL ratio to inflict Fear on skeletons has been increased to 65 %.
# Since skeletons appear in late game, it seemed weird for non-CHR builds to be able to inflict fear
-- Charisma Regen Bonus
--- Now only active when the ally has more than 50 % of its health
-- *NEW* New Legendary Leadership bonus
--- Legendary Leadership now adds a damage cap mechanic
---- Allies can't get one shot - when damage exceeds current HP, their HP is set to 2 instead
---- Below 1/5th of their MaxHP, any damage is capped at 1/2 of their current HP
---- At 2 HP and lower, any damage will be capped at 1 DMG - unless it's more than their Max HP
# This new mechanic is supposed to give more leeway when trying to play a follower build, giving the player a chance to heal & save them without having to babysit them non-stop.

- item changes
-- Other than being fixed, the Valkyrie's Veil is slightly nerfed. But now, casting speed scales with enchantments indefinitely.
# if you actually put everything into the Veil, it becomes really stupid and funny at some point

- map and monster changes
-- Trolls in the Labyrinth have been replaced with Sand Trolls, using a new model
# They are strong, watch out
-- Bugbears in the Ruins have been slightly buffed
# Seemed a bit underpowered
-- Reused the new Baphomet Exit from Vanilla for a transitional map between Underworld and Hell
# In my opinion, it's better to have a little bit of downtime before entering the hectic Hell because it forces completely different gameplay
-- Vampire Assassins now have 75 STR as opposed to 55
# To be more lethal against low CON builds
-- Samwell the digger in Minetown now only has a 10 % chance of spawning a tinkering kit
-- slight changes to the Gnomish Bazaar to reduce cheese potential
-- players in the Ancient Tomb are unable to die
# this is to counteract some Ghost related cheese
-- Bram's Castle monster power level slightly increased, can't levitate over the chasm in the spawn room anymore
# the level didn't feel threatening enough compared to the floors surrounding it
-- Added additional monsters spawns to the Herx fight
-- Moved the pedestal in the Gnomish mines
# this removes some pathfinding issues
-- Added a portal back to invaded Hamlet during the end sequence of the map
# since there are Incubi, it's possible for your weapons to get stolen and carried away

- fixes and QoL
-- Goatmen in Hell being Lesser Goatmen again has been fixed
-- lesser shields now don't allow leveling past 80 for timing counter attacks
-- non-shield offhands now don't allow leveling past 20 as intended
-- the new vanilla shield durability mechanics now work properly
-- Valkyrie's Veil's casting speed reverted to appropriate speeds after something went wrong in the calculation

更新于:2024 年 11 月 1 日 下午 6:08
作者:fskin

Patch 2.2f3

- map and monster changes
-- insectoids in the Labyrinth are now not lesser insectoids anymore (was mistakenly reverted to vanilla)
-- insectoid squadron leader HP lowered to 200 from 250

- fixes and QoL
-- fixed a crash due to arrow traps mistakenly trying to apply the sniper bonus

更新于:2024 年 10 月 30 日 上午 7:30
作者:fskin

Patch 2.2f2

Added a file within the HC+ folder containing a version number, making it easier to compare between players.

- map and monster changes
-- glider spiders now waterwalk instead of levitating
-- added some annoying bats to the haunted castle

- fixes and QoL
-- fixed gnome thieves appearing at Baphomet escape sequence, making it unreasonable

更新于:2024 年 10 月 29 日 上午 7:17
作者:fskin

Fixed a little file mismatch that causes issues (invisible Slimes, Compendium crash ...)

更新于:2024 年 10 月 28 日 上午 11:27
作者:fskin

Ported to 4.3 Keep Your Secrets

- mechanic changes
-- Blocking: Hybrid between the new blocking mechanics and HC+. Off-hands don't skill past 20 and you still need advanced shields to level past 80.
-- Charisma bonuses are now properly affected by items modifying the Charisma stat
-- Fear inflicted through the Charisma bonus now plays a sound effect
-- Spellbooks not crumbling is removed - HC+ uses the new vanilla mechanic now
-- Levitation doesn't cost 15 MP to cast anymore - we embrace the new vanilla mechanic (to be adjusted, if needed)

- item changes
-- Khrysalaketos: With Legendary Ranged skill, Khrysalaketos now shoots 2 special arrows
# this started out as a bug but I found it cool so I kept it lol
-- Ring of Strength now also increases throwing weapon velocity
# to make for a more consistent mechanic
-- Ring of Teleportation now teleports you in set intervals
# ditto

- map and monster changes
-- added a bell and a second exit to the Sky Town city hall

- miscellaneous changes
-- parts of the HUD now have a reddish instead of a golden hue
# this is for the sole purpose of making it easier to discern HC+ footage

更新于:2024 年 10 月 22 日 下午 2:31
作者:fskin

Cleaned up some code in hopes of fixing Hunger Stone related issue.

更新于:2024 年 10 月 21 日 下午 2:22
作者:fskin

- mechanic changes
-- Fear inflicted through CHR has its calculation reworked
--- You can start inflicting fear on charged hits once your current LVL + CHR value hit 10
--- Whether you apply Fear is now dependent on your CHR relative to your current level, on a monster type basis
---- Examples: To apply Fear to a rat, your CHR value must be at least 50 % of your LVL (say, 7 CHR at level 14). For a Cockatrice, it has to be at least 73 % (say, 59 CHR at LVL 80).
--- Now doesn't lock out from additional CHR fear infliction for a flat 10 seconds but for the fear duration + 3 seconds.
## Streamlining the mechanic a little bit

- item changes
-- Parashu slow nerfed from 2 to 1 second
## Since Parashu's RNG has effectively been removed at 100 axe skill, this change makes the weapon less of a free kiting tool late game and requires more consistent attention

- fixes and QoL
-- Added more player spawns in the Ancient Tomb because it bugged in multiplayer
-- Added main menu banners for the holiday themes

更新于:2024 年 10 月 18 日 下午 2:26
作者:fskin

- class balance changes
-- Accursed: The last and second to last stages of hunger give you a mighty STR and DEX boost instead of weakening you
# I found it more interesting to turn hunger into a double-edged sword for the Accursed, also giving them some flexibility to deal with hunger issues
-- Accursed: Spawns with Hunger Stone
--- Hunger Stone: When empty, it stores hunger satiation. When full, it gives it back to the player using it. Can only be used above/below a certain satiation threshold.
# A complaint regarding the Accursed was the class' low viability in multiplayer settings where certain races-class combinations would find it near impossible to stay satiated. The Hunger Stone was conceptualized to add some party resource management.

- mechanic changes
-- Spellbooks now don't disappear when broken
# It's frustrating for players who want to enchant a book as their main weapon to have it crumble and disappear due to bad RNG
-- Extent of the PER based sniping bonus is now also tied to the Ranged skill
# Disregarding the ranged skill at all yet dealing massive throwing weapon damage didn't feel right
-- Cap weapon skill gainable on allies at 40
# with the CHR ally regen bonus, this became an obvious, lame and sluggish way to level up your weapons
-- Slowing duration on dash backstabs increased
-- Attacking dummy bots will now allow you to speedlevel melee weapon skills in exchange for durability. Leveling boost with unarmed or artifact weapons is capped at 20.
# gives tinkerers some extra utility and adds use for throwaway weapons, especially late game

- map and monster changes
-- Replaced Sokoban with the Ancient Tomb
# Sokoban grew stale in my opinion so here's a new benign challenge level for you to earn your Djinn's Brace
-- Decreased Insectoid Squadron Leader XP gain
# Gave same as Raider despite being weaker
-- Swapped Ancient Raider and Ancient Knight XP gain
# Raider gave more XP previously but this just clashes with player intuition since the Knight appears later

- fixes and QoL
-- Fixed the "You hit a long-range shot" message only playing for host (and whenever a client hit a shot)
-- Fixed the Conjurer skeleton having a life saving amulet at a certain rank
-- Fixed the last purple orb in Invaded Hamlet being retrievable
-- Changed it so purple orbs don't need to stay on the pedestal to keep the secret merchant areas open
-- Tweaked the Gnomish Bazaar to avoid gnomes attacking the human prisoners, thus causing havoc without the players' fault

更新于:2024 年 9 月 22 日 上午 6:07
作者:fskin

Truly fixed the bug allegedly fixed in yesterday's patch, patched other potentially troublesome areas due to a misunderstood variable.

更新于:2024 年 9 月 21 日 上午 3:18
作者:fskin

Fixed a bug where leveling blocking with non-shield off-hands stopped increasing with the Novice skill (1) as opposed to past Novice (21).