Space Engineers

Space Engineers

WeaponCore - 2.5
Viser 101–110 av 186 bidrag
< 1 ... 9  10  11  12  13 ... 19 >
Oppdatering: 14. okt. 2024 @ 13.23

Helps if I actually include all the files to update

Oppdatering: 14. okt. 2024 @ 10.27

- Reworked hud info display to show size (diameter) of enemies instead of a block count based figure
- Reworked hud info to show speed, range, and name when minimized instead of threat, range, and name
- Added v205 (Contact) weapons to vanilla replacer

Oppdatering: 11. okt. 2024 @ 13.18

- Fixed bug with weapons targeting characters through voxel
- Added PB API method for waterlilly. Returns sorted threats with the entity ID as the key.

Oppdatering: 22. sep. 2024 @ 14.13

- Tweaked some terminal info display fields to account for optional custom ammo names
- Added option to limit painter targeting to the same as the weapons max targeting, vs ammo trajectory
- Adjusted some weapon position checks to more consistently use the same spot on the weapon

Oppdatering: 15. sep. 2024 @ 8.23

- Fixed some entities (like characters) not counting toward objects hit, preventing custom AV or AOE from happening.

Oppdatering: 14. sep. 2024 @ 15.13

-Logic cleanup update

Oppdatering: 14. sep. 2024 @ 13.20

- Revised terminal info to show internal WC ammo name followed by inventory item name in parenthesis if they are different
- "Force Reload" on block weapons/turrets will now kick out any full magazines to inventory. If a magazine is partially expended or there isn't enough room in the weapon's inventory, it will be lost
- Fixed floating point error in ammo inventory pull logic

Oppdatering: 13. sep. 2024 @ 11.03

- Minor tweak to DroneAdvanced to scale orbits to target grid size

Oppdatering: 12. sep. 2024 @ 12.19

- Switched QueuedSounds race condition fix back to list with locks
- Reverted connect event (speculative seamless fix)

Oppdatering: 11. sep. 2024 @ 22.05

- Fixed rare race condition in starting hardpoint sounds