Space Engineers

Space Engineers

WeaponCore - 2.5
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Mis à jour le : 14 oct. 2024 à 19h35

- Fixed BaseDamageCutoff not including scaling

Mis à jour le : 14 oct. 2024 à 13h23

Helps if I actually include all the files to update

Mis à jour le : 14 oct. 2024 à 10h27

- Reworked hud info display to show size (diameter) of enemies instead of a block count based figure
- Reworked hud info to show speed, range, and name when minimized instead of threat, range, and name
- Added v205 (Contact) weapons to vanilla replacer

Mis à jour le : 11 oct. 2024 à 13h18

- Fixed bug with weapons targeting characters through voxel
- Added PB API method for waterlilly. Returns sorted threats with the entity ID as the key.

Mis à jour le : 22 sept. 2024 à 14h13

- Tweaked some terminal info display fields to account for optional custom ammo names
- Added option to limit painter targeting to the same as the weapons max targeting, vs ammo trajectory
- Adjusted some weapon position checks to more consistently use the same spot on the weapon

Mis à jour le : 15 sept. 2024 à 8h23

- Fixed some entities (like characters) not counting toward objects hit, preventing custom AV or AOE from happening.

Mis à jour le : 14 sept. 2024 à 15h13

-Logic cleanup update

Mis à jour le : 14 sept. 2024 à 13h20

- Revised terminal info to show internal WC ammo name followed by inventory item name in parenthesis if they are different
- "Force Reload" on block weapons/turrets will now kick out any full magazines to inventory. If a magazine is partially expended or there isn't enough room in the weapon's inventory, it will be lost
- Fixed floating point error in ammo inventory pull logic

Mis à jour le : 13 sept. 2024 à 11h03

- Minor tweak to DroneAdvanced to scale orbits to target grid size

Mis à jour le : 12 sept. 2024 à 12h19

- Switched QueuedSounds race condition fix back to list with locks
- Reverted connect event (speculative seamless fix)