Space Engineers
WeaponCore - 2.5
กำลังแสดง 151-160 จาก 187 รายการ
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อัปเดต: 2 มิ.ย. 2024 @ 8: 10am
โดย BDCarrillo

- Clarified crash messages for duplicate weapons from different mods
- Clarified Focus Fire tooltip
- Added grav-aligned particle option (see Hit particle in ammo example on coreparts)

อัปเดต: 30 พ.ค. 2024 @ 7: 27am
โดย BDCarrillo

- Bug hunting in AlterActions and EstimateTrajectory for corner case NREs.

อัปเดต: 29 พ.ค. 2024 @ 9: 42am
โดย BDCarrillo

- Fixed direction of ejector dummy on handweapons, it's no longer forced to be parallel to the muzzle

อัปเดต: 29 พ.ค. 2024 @ 7: 57am
โดย BDCarrillo

- Bugfix for corner case of a block violating restricted placement boxes due to subgrids throwing an error with GetFatBlocks

อัปเดต: 28 พ.ค. 2024 @ 9: 19pm
โดย BDCarrillo

- Added some debugging catches for specific corner cases

อัปเดต: 25 พ.ค. 2024 @ 8: 35pm
โดย BDCarrillo

- Rework of projectile on projectile damage calcs, as previously you could end up with a high primary damage projectile unintentionally surviving multiple hits and doing nearly infinite damage against other projectiles. This was more apparent with smarts that would select and chase a new target. Projectiles with EOL detonations could also explode multiple times without dying.
- This should not have a noticeable impact on a majority of existing weapons or ammo. Modders check the wiki changelog for full notes.

อัปเดต: 24 พ.ค. 2024 @ 8: 30am
โดย BDCarrillo

- Added RegisterSubGrid error handling for a modified FatBlocks collection
- Repel tooltip note clarification

อัปเดต: 19 พ.ค. 2024 @ 10: 23am
โดย BDCarrillo

- Fixed burst count defaulting to 1 for certain sequencing actions, resulting in short cycling of weapons

อัปเดต: 18 พ.ค. 2024 @ 6: 20pm
โดย BDCarrillo

- Added AntiSmartv2 that uses ewar strength and projectile health fields to distract smarts. See EWAR section on wiki, and new enum in coreparts.

อัปเดต: 4 พ.ค. 2024 @ 10: 06am
โดย BDCarrillo

Fixed a github vs steam discrepancy that removed the newer server override system. It's back in now as described in the wiki