Total War: ROME REMASTERED

Total War: ROME REMASTERED

Rome Expanded - Battle AI
Mostrando 1-10 de 25 aportaciones
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Actualización: 12 OCT a las 10:53 p. m.
por JaceX

Update Germanic and Armenian formations. Slight adjustments to others. Fixed some vanilla formations to retain original content.

Actualización: 10 OCT a las 10:34 p. m.
por JaceX

Adjusted Battle AI formations to be more flexible and to position their units better. Added 10 Battle AI formations to increase AI battle diversity for greek/carthaginian/egyptian/eastern factions.

Actualización: 12 SEP a las 10:31 p. m.
por JaceX

Change up all AI battle formations to put archers and slingers farther back

Actualización: 4 SEP a las 9:11 p. m.
por JaceX

Updated multiple formations to better handle cavalry movement. Fixed a minor mistake in battle ai personalities. Adjusted battle personalities to be slower to enter into full combat.

Actualización: 3 SEP a las 9:15 p. m.
por JaceX

Update nomadic wedge so that missile troops attack earlier

Actualización: 3 SEP a las 12:48 p. m.
por JaceX

Adjust nomadic wedge formations to be wider

Actualización: 2 SEP a las 4:33 p. m.
por JaceX

Minor adjustment to the ranged horse priorities in the new nomad wedge formations

Actualización: 1 SEP a las 10:58 p. m.
por JaceX

Updated to include nomadic wedge formations

Actualización: 25 AGO a las 1:14 p. m.
por JaceX

Adjusted barbarian AI battle formations to move up ranged and cavalry units, increased contact distance of DEFAULT AI personality

Actualización: 21 NOV 2024 a las 7:00 p. m.
por JaceX

Updated battle formations to match latest formations released for Rome Expanded. Moved peltasts forward and kept archers and slingers back a bit. Split up cavalry and pikemen units a bit more for diadochi formations. Minor update to remove some Rome Expanded factions.