Garry's Mod

Garry's Mod

Resident Evil 0: HD Remaster - Rebecca Chambers Leather (Playermodel, NPC & Ragdoll)
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更新于:2 月 4 日 上午 10:25

- Edited the lua file.

更新于:2 月 3 日 下午 7:28

- Reworked Textures AGAIN (made sure it was similar as re0 in game model.)
- Changed the arms models AGAIN (now it uses the RE0 in game mesh)
- Added a Props model for the radio
- Reworked The addons workshop pictures
- Fixed a bunch of other issues which i honestly can't remenber.

更新于:2024 年 8 月 7 日 上午 6:36

- Brain reduced size (I forgot to add the reworked materials inside the file.)

更新于:2024 年 8 月 7 日 上午 6:32

- Reworked the textures to match the in game models from RE0. (PM, NPC, FPS)
- During some animations (like reloading the shotgun) rebecca's neck was looking weird this has been fixed (PM, NPC)
- Fixed the edit normal on the lips, tongue and radio. (PM, NPC)
- Fixed the hitbox and physic models which were not correct. (PM, NPC)
- Fixed the eyeballs (reflections, positions and normal)
- Reduced the Addons Size (300mb to 130mb)
- Restored bodygroup for NPC
- The radio is now a separate models from the body
- Added $envmap.

更新于:2024 年 5 月 8 日 下午 1:43

This update was useless, just like me fr

更新于:2024 年 4 月 25 日 上午 11:43

-Fixed the edit normal on the right hand.

更新于:2024 年 4 月 25 日 上午 11:31

-Fixed the edit normal on the left hand.

更新于:2023 年 12 月 3 日 下午 5:51

- Fixed an issue where the ouftit was using the wrong texture.

更新于:2023 年 12 月 2 日 下午 11:07

- Removed facial bones
- Added the jigglebones to the reference and ragdoll models

更新于:2023 年 11 月 19 日 上午 12:46

- Add to the lua :
resource.AddWorkshop("3088377662")