Garry's Mod
Resident Evil 0: HD Remaster - Rebecca Chambers Leather (Playermodel, NPC & Ragdoll)
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Actualización: 4 FEB a las 10:25

- Edited the lua file.

Actualización: 3 FEB a las 19:28

- Reworked Textures AGAIN (made sure it was similar as re0 in game model.)
- Changed the arms models AGAIN (now it uses the RE0 in game mesh)
- Added a Props model for the radio
- Reworked The addons workshop pictures
- Fixed a bunch of other issues which i honestly can't remenber.

Actualización: 7 AGO 2024 a las 6:36

- Brain reduced size (I forgot to add the reworked materials inside the file.)

Actualización: 7 AGO 2024 a las 6:32

- Reworked the textures to match the in game models from RE0. (PM, NPC, FPS)
- During some animations (like reloading the shotgun) rebecca's neck was looking weird this has been fixed (PM, NPC)
- Fixed the edit normal on the lips, tongue and radio. (PM, NPC)
- Fixed the hitbox and physic models which were not correct. (PM, NPC)
- Fixed the eyeballs (reflections, positions and normal)
- Reduced the Addons Size (300mb to 130mb)
- Restored bodygroup for NPC
- The radio is now a separate models from the body
- Added $envmap.

Actualización: 8 MAY 2024 a las 13:43

This update was useless, just like me fr

Actualización: 25 ABR 2024 a las 11:43

-Fixed the edit normal on the right hand.

Actualización: 25 ABR 2024 a las 11:31

-Fixed the edit normal on the left hand.

Actualización: 3 DIC 2023 a las 17:51

- Fixed an issue where the ouftit was using the wrong texture.

Actualización: 2 DIC 2023 a las 23:07

- Removed facial bones
- Added the jigglebones to the reference and ragdoll models

Actualización: 19 NOV 2023 a las 0:46

- Add to the lua :
resource.AddWorkshop("3088377662")