Garry's Mod
Resident Evil 0: HD Remaster - Rebecca Chambers Leather (Playermodel, NPC & Ragdoll)
Visualizzazione di 1-10 elementi su 11
< 1  2 >
Aggiornamento: 4 feb, 10:25

- Edited the lua file.

Aggiornamento: 3 feb, 19:28

- Reworked Textures AGAIN (made sure it was similar as re0 in game model.)
- Changed the arms models AGAIN (now it uses the RE0 in game mesh)
- Added a Props model for the radio
- Reworked The addons workshop pictures
- Fixed a bunch of other issues which i honestly can't remenber.

Aggiornamento: 7 ago 2024, 6:36

- Brain reduced size (I forgot to add the reworked materials inside the file.)

Aggiornamento: 7 ago 2024, 6:32

- Reworked the textures to match the in game models from RE0. (PM, NPC, FPS)
- During some animations (like reloading the shotgun) rebecca's neck was looking weird this has been fixed (PM, NPC)
- Fixed the edit normal on the lips, tongue and radio. (PM, NPC)
- Fixed the hitbox and physic models which were not correct. (PM, NPC)
- Fixed the eyeballs (reflections, positions and normal)
- Reduced the Addons Size (300mb to 130mb)
- Restored bodygroup for NPC
- The radio is now a separate models from the body
- Added $envmap.

Aggiornamento: 8 mag 2024, 13:43

This update was useless, just like me fr

Aggiornamento: 25 apr 2024, 11:43

-Fixed the edit normal on the right hand.

Aggiornamento: 25 apr 2024, 11:31

-Fixed the edit normal on the left hand.

Aggiornamento: 3 dic 2023, 17:51

- Fixed an issue where the ouftit was using the wrong texture.

Aggiornamento: 2 dic 2023, 23:07

- Removed facial bones
- Added the jigglebones to the reference and ragdoll models

Aggiornamento: 19 nov 2023, 0:46

- Add to the lua :
resource.AddWorkshop("3088377662")