Garry's Mod

Garry's Mod

Resident Evil 0: HD Remaster - Rebecca Chambers Leather (Playermodel, NPC & Ragdoll)
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Update: Feb 4 @ 10:25am

- Edited the lua file.

Update: Feb 3 @ 7:28pm

- Reworked Textures AGAIN (made sure it was similar as re0 in game model.)
- Changed the arms models AGAIN (now it uses the RE0 in game mesh)
- Added a Props model for the radio
- Reworked The addons workshop pictures
- Fixed a bunch of other issues which i honestly can't remenber.

Update: Aug 7, 2024 @ 6:36am

- Brain reduced size (I forgot to add the reworked materials inside the file.)

Update: Aug 7, 2024 @ 6:32am

- Reworked the textures to match the in game models from RE0. (PM, NPC, FPS)
- During some animations (like reloading the shotgun) rebecca's neck was looking weird this has been fixed (PM, NPC)
- Fixed the edit normal on the lips, tongue and radio. (PM, NPC)
- Fixed the hitbox and physic models which were not correct. (PM, NPC)
- Fixed the eyeballs (reflections, positions and normal)
- Reduced the Addons Size (300mb to 130mb)
- Restored bodygroup for NPC
- The radio is now a separate models from the body
- Added $envmap.

Update: May 8, 2024 @ 1:43pm

This update was useless, just like me fr

Update: Apr 25, 2024 @ 11:43am

-Fixed the edit normal on the right hand.

Update: Apr 25, 2024 @ 11:31am

-Fixed the edit normal on the left hand.

Update: Dec 3, 2023 @ 5:51pm

- Fixed an issue where the ouftit was using the wrong texture.

Update: Dec 2, 2023 @ 11:07pm

- Removed facial bones
- Added the jigglebones to the reference and ragdoll models

Update: Nov 19, 2023 @ 12:46am

- Add to the lua :
resource.AddWorkshop("3088377662")