Total War: WARHAMMER III

Total War: WARHAMMER III

SCM Marienburg (6.3)
Showing 11-20 of 125 entries
< 1  2  3  4 ... 13 >
Update: Jan 9 @ 12:42am

2024/JAN/09 Rhox
- Fixed the issue of Mundvard missing tunneling stance

Update: Dec 18, 2024 @ 7:05am

2024/DEC/19 Rhox
- Removed old currently unused landship from the unit sets as it was causing CTD on hovering

Update: Dec 14, 2024 @ 8:36am

2024/DEC/15 Rhox
- Added Master Engineer to Camille
- Removed unique allied outpost because it added extra burden for all Empire players and all new Culture mods while only adding custom garrison
- Stance effect thing

Update: Nov 21, 2024 @ 6:27am

2024/NOV/21 All is Dust
- Fixed the issue of Crispjin's double mustache

Update: Oct 31, 2024 @ 8:50am

Empty Update

Update: Oct 11, 2024 @ 7:36am

2024/OCT/11 Rhox
-Changed lore of sea's magic type in the UI as it wasn't matching with what it actually is

Update: Aug 29, 2024 @ 4:07am

2024/AUG/29 Rhox
Changed the caravan overriding script to fit with the 5.2.2 patch

Update: Aug 21, 2024 @ 5:35am

2024/AUG/21 Rhox-3
- Fixed the name of the icon. Yeah stupid of me

Update: Aug 21, 2024 @ 4:26am

2024/AUG/21 Rhox-2
- Forgot to change the caravan UI script

Update: Aug 21, 2024 @ 3:25am

2024/AUG/21 Rhox
Fixed the caravan script
Changed the military quality to fit with 5.2 vanilla's
also changed code of Mundvard lair to lair from liar (because I had the chance)