Total War: WARHAMMER III

Total War: WARHAMMER III

SCM Marienburg (6.3)
Showing 31-40 of 125 entries
< 1  2  3  4  5  6 ... 13 >
Update: Jun 1, 2024 @ 5:58pm

2024/JUN/02 Rhox
Fixed the issue of Elspeth missing Marinburg units in the military group

Update: May 30, 2024 @ 12:18am

2024/MAY/30 Partypus & Rhox -2
- Adjust to capital holder
- Fixed the issue of Fooger not using Marienburg capital holder

Update: May 29, 2024 @ 6:23pm

2024/MAY/30 Partypus
- Updated flags and capital holder

Update: May 23, 2024 @ 8:19am

2024/MAY/24 Rhox
- Fixed the issue of Marienburg missile infantries and cavalry not getting red line buffs
- Made the temp unit_set entry for RoR veteran buffs for missile infantries

Update: May 19, 2024 @ 7:00pm

2024/MAY/20 Rhox
- Fixed the issue of Kloveniers and Ships' Crew Gunners and Red Talons not having smoke

Update: May 18, 2024 @ 7:57pm

2024/MAY/19 Rhox
- Fixed the issue of Caamile blocking all other LL when she is in the pool

Update: May 14, 2024 @ 8:00am

2024/MAY/14 Rhox
- Changed the mentor node to updated one.
- Changed the Mixer disable agent subtype to new CA's DB column

Update: May 12, 2024 @ 10:10am

2024/MAY/13 Rhox
- Fixed the issue of Marienburg factions not getting units allowed for wh_main_emp_forges_4.

Update: May 7, 2024 @ 7:09pm

2024/MAY/08 Rhox
Fixed the issue of Marienburg caravan not getting Grudges

Update: May 6, 2024 @ 8:55pm

2024/MAY/07 Rhox
- Added 3 DLC agents to non-vanilla Marienburg factions as they were missing one
- Removed mod's landship. Players will need to start a new campaign for this. Existing units won't cause CTDs and such, but will be still broken in the battle