Total War: WARHAMMER III

Total War: WARHAMMER III

SCM Marienburg (7.0)
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Update: Dec 5 @ 4:00am

Update: Dec 5 @ 3:50am

Update: Dec 5 @ 2:18am

- Removed two building effects as they were causing a crash

Update: Dec 5 @ 1:56am

- Removed elector count reward unit UI unit set from character
- Updated anim slots to match 7.0
- Updated tables to match 7.0

Update: Nov 14 @ 12:48am

2025/NOV/14 Rhox
- Changed Spire of the Corsair's starting location (Yes, I only changed patrol position and not the starting position)

Update: Oct 21 @ 10:55pm

2025/OCT/22 Rhox
- Changed patrol coordinates for the whale and sunken land corsairs

Update: Oct 17 @ 8:54pm

2025/OCT/18 Rhox
- Regenerated unique ability numeric ID for the hkrul_manann since it was overlapping with others

Update: Oct 3 @ 11:26pm

2025/OCT/04 Rhox
- Changed method of locking Empire RoR into event-restricted locking, rather than removing them from the pool since the latter stopped working at a certain point. (You'll need a new campaign start if you want the locking)

Update: Sep 24 @ 10:17am

2025/SEP/25 Rhox
- Changed below things for the IEE to meet the new changes
-- IEE trade route
-- Dauphine starting position and starting enemy
-- Mission localization

Update: Sep 2 @ 3:15am

2025/SEP/02 Rhox
- Deleted some of the vanilla overriding art things (Might have effect on the mod, report if there is)
- Adjusted the script and DB to the IEE change