Barotrauma

Barotrauma

Retalented
目前顯示第 131-140 項,共 206 項
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更新:2023 年 11 月 13 日 @ 上午 10:39
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=Readjusted some suits stats

更新:2023 年 11 月 13 日 @ 上午 6:31
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=Almost all outfits and helmets give -skill and +skill depending on what is their role.
=Almost all outfits, all helmets and body armors give diffrent ammount of resistances and/or movement speed buffs/debuffs depending on what they look like they're supposed to do.
=All [HELMETS] obstruct vision. (not hats)
=If you have a problem with your 'bloat', stupid word, go install the lite version, I change things that I think should be changed here sooo.

更新:2023 年 11 月 11 日 @ 上午 8:06
Racc 發表

=Fixed few Captain talents not working the intended way.
=Charge leader gives Melee Power instead of Ranged Damage (RangedDamage is not a thing appearently lmao.)
=Fanning gives diffrent firerate based on the used revolver, unfortunetly now ONLY works with Vanilla revolvers :/

更新:2023 年 11 月 10 日 @ 下午 3:42
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=Experimental machinegun higher accuarcy, more firerate, more damage, more particles - heh
=Toy hammer plus does burns as well (3 to be exact)

更新:2023 年 11 月 9 日 @ 下午 2:27
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=Fixed Unthreatening description to not lie. :)

更新:2023 年 11 月 7 日 @ 上午 11:00
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=Mudraptor shell deconstructable for materials
=Professional (husk stinger) and Toy Hammer+ moved to their theme-related trees

更新:2023 年 11 月 7 日 @ 上午 9:40
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=hotfix, dont mind it :/

更新:2023 年 11 月 7 日 @ 上午 9:37
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=Safety harness - resistance type stun -> resistance for stun specifically, 50% -> 60%

更新:2023 年 11 月 6 日 @ 下午 1:38
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=Made physical immmunity type=stun (stun and blunt force resistance applying affliction on Clown Revolver and Toy Hammer+)

更新:2023 年 11 月 6 日 @ 下午 1:21
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=Clown Revolver now causes 3 burns instead of 1 deep tissue (so guards are a bit harder to bully solo), reload increased to 2s again.