Barotrauma
Retalented
131–140 из 206
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Обновление: 13 ноя. 2023 г. в 10:39
автор: Racc

=Readjusted some suits stats

Обновление: 13 ноя. 2023 г. в 6:31
автор: Racc

=Almost all outfits and helmets give -skill and +skill depending on what is their role.
=Almost all outfits, all helmets and body armors give diffrent ammount of resistances and/or movement speed buffs/debuffs depending on what they look like they're supposed to do.
=All [HELMETS] obstruct vision. (not hats)
=If you have a problem with your 'bloat', stupid word, go install the lite version, I change things that I think should be changed here sooo.

Обновление: 11 ноя. 2023 г. в 8:06
автор: Racc

=Fixed few Captain talents not working the intended way.
=Charge leader gives Melee Power instead of Ranged Damage (RangedDamage is not a thing appearently lmao.)
=Fanning gives diffrent firerate based on the used revolver, unfortunetly now ONLY works with Vanilla revolvers :/

Обновление: 10 ноя. 2023 г. в 15:42
автор: Racc

=Experimental machinegun higher accuarcy, more firerate, more damage, more particles - heh
=Toy hammer plus does burns as well (3 to be exact)

Обновление: 9 ноя. 2023 г. в 14:27
автор: Racc

=Fixed Unthreatening description to not lie. :)

Обновление: 7 ноя. 2023 г. в 11:00
автор: Racc

=Mudraptor shell deconstructable for materials
=Professional (husk stinger) and Toy Hammer+ moved to their theme-related trees

Обновление: 7 ноя. 2023 г. в 9:40
автор: Racc

=hotfix, dont mind it :/

Обновление: 7 ноя. 2023 г. в 9:37
автор: Racc

=Safety harness - resistance type stun -> resistance for stun specifically, 50% -> 60%

Обновление: 6 ноя. 2023 г. в 13:38
автор: Racc

=Made physical immmunity type=stun (stun and blunt force resistance applying affliction on Clown Revolver and Toy Hammer+)

Обновление: 6 ноя. 2023 г. в 13:21
автор: Racc

=Clown Revolver now causes 3 burns instead of 1 deep tissue (so guards are a bit harder to bully solo), reload increased to 2s again.