Barotrauma
Retalented
131–140/206 bejegyzés mutatása
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Frissítés: 2023. nov. 13. @ 10:39
Racc által

=Readjusted some suits stats

Frissítés: 2023. nov. 13. @ 6:31
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=Almost all outfits and helmets give -skill and +skill depending on what is their role.
=Almost all outfits, all helmets and body armors give diffrent ammount of resistances and/or movement speed buffs/debuffs depending on what they look like they're supposed to do.
=All [HELMETS] obstruct vision. (not hats)
=If you have a problem with your 'bloat', stupid word, go install the lite version, I change things that I think should be changed here sooo.

Frissítés: 2023. nov. 11. @ 8:06
Racc által

=Fixed few Captain talents not working the intended way.
=Charge leader gives Melee Power instead of Ranged Damage (RangedDamage is not a thing appearently lmao.)
=Fanning gives diffrent firerate based on the used revolver, unfortunetly now ONLY works with Vanilla revolvers :/

Frissítés: 2023. nov. 10. @ 15:42
Racc által

=Experimental machinegun higher accuarcy, more firerate, more damage, more particles - heh
=Toy hammer plus does burns as well (3 to be exact)

Frissítés: 2023. nov. 9. @ 14:27
Racc által

=Fixed Unthreatening description to not lie. :)

Frissítés: 2023. nov. 7. @ 11:00
Racc által

=Mudraptor shell deconstructable for materials
=Professional (husk stinger) and Toy Hammer+ moved to their theme-related trees

Frissítés: 2023. nov. 7. @ 9:40
Racc által

=hotfix, dont mind it :/

Frissítés: 2023. nov. 7. @ 9:37
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=Safety harness - resistance type stun -> resistance for stun specifically, 50% -> 60%

Frissítés: 2023. nov. 6. @ 13:38
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=Made physical immmunity type=stun (stun and blunt force resistance applying affliction on Clown Revolver and Toy Hammer+)

Frissítés: 2023. nov. 6. @ 13:21
Racc által

=Clown Revolver now causes 3 burns instead of 1 deep tissue (so guards are a bit harder to bully solo), reload increased to 2s again.