Barotrauma

Barotrauma

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Update: Nov 13, 2023 @ 10:39am
by Racc

=Readjusted some suits stats

Update: Nov 13, 2023 @ 6:31am
by Racc

=Almost all outfits and helmets give -skill and +skill depending on what is their role.
=Almost all outfits, all helmets and body armors give diffrent ammount of resistances and/or movement speed buffs/debuffs depending on what they look like they're supposed to do.
=All [HELMETS] obstruct vision. (not hats)
=If you have a problem with your 'bloat', stupid word, go install the lite version, I change things that I think should be changed here sooo.

Update: Nov 11, 2023 @ 8:06am
by Racc

=Fixed few Captain talents not working the intended way.
=Charge leader gives Melee Power instead of Ranged Damage (RangedDamage is not a thing appearently lmao.)
=Fanning gives diffrent firerate based on the used revolver, unfortunetly now ONLY works with Vanilla revolvers :/

Update: Nov 10, 2023 @ 3:42pm
by Racc

=Experimental machinegun higher accuarcy, more firerate, more damage, more particles - heh
=Toy hammer plus does burns as well (3 to be exact)

Update: Nov 9, 2023 @ 2:27pm
by Racc

=Fixed Unthreatening description to not lie. :)

Update: Nov 7, 2023 @ 11:00am
by Racc

=Mudraptor shell deconstructable for materials
=Professional (husk stinger) and Toy Hammer+ moved to their theme-related trees

Update: Nov 7, 2023 @ 9:40am
by Racc

=hotfix, dont mind it :/

Update: Nov 7, 2023 @ 9:37am
by Racc

=Safety harness - resistance type stun -> resistance for stun specifically, 50% -> 60%

Update: Nov 6, 2023 @ 1:38pm
by Racc

=Made physical immmunity type=stun (stun and blunt force resistance applying affliction on Clown Revolver and Toy Hammer+)

Update: Nov 6, 2023 @ 1:21pm
by Racc

=Clown Revolver now causes 3 burns instead of 1 deep tissue (so guards are a bit harder to bully solo), reload increased to 2s again.