Barotrauma
Retalented
Se afișează 131-140 din 206 intrări
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Actualizare: 13 nov. 2023 @ 10:39
de Racc

=Readjusted some suits stats

Actualizare: 13 nov. 2023 @ 6:31
de Racc

=Almost all outfits and helmets give -skill and +skill depending on what is their role.
=Almost all outfits, all helmets and body armors give diffrent ammount of resistances and/or movement speed buffs/debuffs depending on what they look like they're supposed to do.
=All [HELMETS] obstruct vision. (not hats)
=If you have a problem with your 'bloat', stupid word, go install the lite version, I change things that I think should be changed here sooo.

Actualizare: 11 nov. 2023 @ 8:06
de Racc

=Fixed few Captain talents not working the intended way.
=Charge leader gives Melee Power instead of Ranged Damage (RangedDamage is not a thing appearently lmao.)
=Fanning gives diffrent firerate based on the used revolver, unfortunetly now ONLY works with Vanilla revolvers :/

Actualizare: 10 nov. 2023 @ 15:42
de Racc

=Experimental machinegun higher accuarcy, more firerate, more damage, more particles - heh
=Toy hammer plus does burns as well (3 to be exact)

Actualizare: 9 nov. 2023 @ 14:27
de Racc

=Fixed Unthreatening description to not lie. :)

Actualizare: 7 nov. 2023 @ 11:00
de Racc

=Mudraptor shell deconstructable for materials
=Professional (husk stinger) and Toy Hammer+ moved to their theme-related trees

Actualizare: 7 nov. 2023 @ 9:40
de Racc

=hotfix, dont mind it :/

Actualizare: 7 nov. 2023 @ 9:37
de Racc

=Safety harness - resistance type stun -> resistance for stun specifically, 50% -> 60%

Actualizare: 6 nov. 2023 @ 13:38
de Racc

=Made physical immmunity type=stun (stun and blunt force resistance applying affliction on Clown Revolver and Toy Hammer+)

Actualizare: 6 nov. 2023 @ 13:21
de Racc

=Clown Revolver now causes 3 burns instead of 1 deep tissue (so guards are a bit harder to bully solo), reload increased to 2s again.