Barotrauma
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Actualización: 13 NOV 2023 a las 10:39
por Racc

=Readjusted some suits stats

Actualización: 13 NOV 2023 a las 6:31
por Racc

=Almost all outfits and helmets give -skill and +skill depending on what is their role.
=Almost all outfits, all helmets and body armors give diffrent ammount of resistances and/or movement speed buffs/debuffs depending on what they look like they're supposed to do.
=All [HELMETS] obstruct vision. (not hats)
=If you have a problem with your 'bloat', stupid word, go install the lite version, I change things that I think should be changed here sooo.

Actualización: 11 NOV 2023 a las 8:06
por Racc

=Fixed few Captain talents not working the intended way.
=Charge leader gives Melee Power instead of Ranged Damage (RangedDamage is not a thing appearently lmao.)
=Fanning gives diffrent firerate based on the used revolver, unfortunetly now ONLY works with Vanilla revolvers :/

Actualización: 10 NOV 2023 a las 15:42
por Racc

=Experimental machinegun higher accuarcy, more firerate, more damage, more particles - heh
=Toy hammer plus does burns as well (3 to be exact)

Actualización: 9 NOV 2023 a las 14:27
por Racc

=Fixed Unthreatening description to not lie. :)

Actualización: 7 NOV 2023 a las 11:00
por Racc

=Mudraptor shell deconstructable for materials
=Professional (husk stinger) and Toy Hammer+ moved to their theme-related trees

Actualización: 7 NOV 2023 a las 9:40
por Racc

=hotfix, dont mind it :/

Actualización: 7 NOV 2023 a las 9:37
por Racc

=Safety harness - resistance type stun -> resistance for stun specifically, 50% -> 60%

Actualización: 6 NOV 2023 a las 13:38
por Racc

=Made physical immmunity type=stun (stun and blunt force resistance applying affliction on Clown Revolver and Toy Hammer+)

Actualización: 6 NOV 2023 a las 13:21
por Racc

=Clown Revolver now causes 3 burns instead of 1 deep tissue (so guards are a bit harder to bully solo), reload increased to 2s again.