Barotrauma
Retalented
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Actualización: 1 NOV 2023 a las 7:05
por Racc

=Toy hammer+ and Clown revolver now causes a mild amount of Deep Tis. Inj.
=Clown revolver now needs a recipe from Enroll with the collage
=Mine layers' mines do same damage as 40mm (still no hull damage), now explodes after 3 minutes automatically, lower launch velocity. It's a mine layer, not a direct combat 40mm.
=Experimental machinegun (rare wrecked/abandoned secure cabinet item) [item both experimental as a lore item and as my design]
=A few miscellaneous changes, forgot to note down.

Actualización: 25 OCT 2023 a las 6:26
por Racc

Buffing my favourite medics and railguns:
=Added Extract Payload of: Sufforin, Morbusine and Cyanide.
=Very pricy to make
=Work against abyssal creatures
=Need a more powerful antidote to cure in case of friendly fire (or sabotage)
=Smal railgun removed, actuall garbage and pain to use

Actualización: 21 OCT 2023 a las 5:24

=Husk Symbiosis? (Husk stabilizer item) actually gives immunity to Pressure and Oxygen Low

Actualización: 20 OCT 2023 a las 16:47

Actualización: 20 OCT 2023 a las 8:30

=Added Small Railgun, slower firerate for fitting onto a standard hardpoint. please report bugs (for example in the buying menu)

Actualización: 20 OCT 2023 a las 5:42

=process of adding russian translation (im aware now that other languages than english dont properly show ingame at all)

Actualización: 19 OCT 2023 a las 12:24

clown crate tip hotfix

Actualización: 19 OCT 2023 a las 10:03

=hotfixed talent descriptions

Actualización: 19 OCT 2023 a las 9:03

hot fix
(cuz of course i had to miss something and remembered it as i was uploading the update)

Actualización: 19 OCT 2023 a las 9:00

=Updated to the newest game version (hopefully everything.. I dunno :D )
=Safety harness doesn't need a recipe anymore
=Safety first talent removed (give the bot finally something else)
=Mission specific talent bonuses increased.
=Nerfed Station Engineer (too much cash and XP)
=Hard hat added (beacuse of shrapnel, IT HURTS SO MUCH) [also no, I won't make a sprite for it, if you want to make me one then do so :) ]
=Small number changes on many talents.
=Changes to HMG, SMG, Assault rifle, Machinepistol and Carbine, all magazines included. Guns shoot faster, slightly increased accuarcy, magazines have more ammo. Damage and knockback lowered accordingly. Reverse for HMG
=Rifle - max firerate when skilled slightly increased, more penetration.
=Rubber SMG magazines are made using plastic instead of steel for the magazine structure.
=Rubber SMG magazines apply incremental stun instead of stun.
=Coilgun piercing ammunition doesn't hit 2 creature limbs anymore. (was basicly double damage)
=Clown revolver rounds dont fabricate 20 seconds :) also doesnt require revolver rounds to make
=More items included in English.xml instead in the item file itself (still not all)
=Ballast denizen has swimming speed and hull repair speed instead of resistances
=All Railgun Shells don't have such high explosive radius anymore (self-damage was unavoidable)
=Railgun has increased view range
=Commando buff doesn't work in water.
=Fixed many misleading talent descriptions.
=Made handheld status monitor into a seperate T2 talent
=Pyromaniac burn damage bonus lowered (cant 2-shot hammerheads anymore with pulse laser) [YES, IT WORKS ON TURRETS...]
=Grenade launcher now craftable
=Shotgun rubber shells now give incremental stun, less normal stun and damage (it's an anti-riot item... not a killer.)
=Supreme battery cell is now a talent recipe (Unlimited Power). Supreme battery cells regenerate durability over time, now usable in stun batons. Can't buy supreme cells until 65% difficulty.
=Electricians goggles now give electrical skill for wiring ease.
=European handshake now deals just enough morbusine for it to take effect (for a human at least)
=Concussion now reduces movement speed and skills
=Removed multiple songs from instruments (mod size 30MB -> 9MB)
=White phoshporus material and its` grenades (do not do war crimes, promise?)
=Mine laying 40mm grenade (read item description for more info)

Charcters listed below found underwhelming during gameplay so... ye, buffs what do you expect.
=Multiple survivability buffs for Watcher
=Stronger Hammerheads
=Golden Hammeheads harder to scare away with low damage
=Molochs are faster when enraged