Total War: WARHAMMER III

Total War: WARHAMMER III

Dynamic Faction Strength & Starting Armies
Hiển thị 11-20 trong 37 mục
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Cập nhật: 12 Thg12, 2024 @ 3:17pm
bởi Acephelos

- Updated the mod for update 6. No changes seemed necessary.

Cập nhật: 8 Thg11, 2024 @ 9:04am
bởi Acephelos

- Increased the base faction potential from 100 to 150 to be more in line with vanilla.
- Renamed some faction potential MCT settings to reduce interface clutter.

Cập nhật: 31 Thg10, 2024 @ 3:26pm
bởi Acephelos

- Turned Faction Potential Equalizer MCT option on by default when MCT is not used.

Cập nhật: 20 Thg08, 2024 @ 2:36pm
bởi Acephelos

- Updated the faction potential bonuses the AI gets to be more in line with CA's as of the 5.2 update. With this mod the AI will be stronger at lower Faction Potential values, and very slightly weaker in some aspects at higher Faction Potential values.

Cập nhật: 12 Thg07, 2024 @ 7:09am
bởi Acephelos

- Reworked faction_potential_handicap_effects_tables so that the AI gets less buffs (cheats) overall. Legendary difficulty gives AI factions about 11% reduction to upkeep, construction, and recruitment costs. This can be easily overwritten by other mods.

Cập nhật: 25 Thg06, 2024 @ 6:20pm
bởi Acephelos

- Updated the mod for update 5.1. No changes seemed necessary.

Cập nhật: 4 Thg06, 2024 @ 7:08pm
bởi Acephelos

- Flattened the faction potential modifier for AI in fog of war.
- The Equalize Faction Potential option now correctly buffs factions on higher difficulties, as vanilla did.

Cập nhật: 5 Thg05, 2024 @ 12:31pm
bởi Acephelos

- Updated the default settings for when MCT is not being used.

Cập nhật: 5 Thg05, 2024 @ 12:28pm
bởi Acephelos

- Updated default MCT settings.

Cập nhật: 5 Thg05, 2024 @ 8:52am
bởi Acephelos

- Changed the Flatten Faction Potential MCT setting name to Equalize Faction Potential.