Total War: WARHAMMER III
Dynamic Faction Strength & Starting Armies
Показване на 11 — 20 от 37 постъпления
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Обновление: 12 дек. 2024 в 15:17

- Updated the mod for update 6. No changes seemed necessary.

Обновление: 8 ноем. 2024 в 9:04

- Increased the base faction potential from 100 to 150 to be more in line with vanilla.
- Renamed some faction potential MCT settings to reduce interface clutter.

Обновление: 31 окт. 2024 в 15:26

- Turned Faction Potential Equalizer MCT option on by default when MCT is not used.

Обновление: 20 авг. 2024 в 14:36

- Updated the faction potential bonuses the AI gets to be more in line with CA's as of the 5.2 update. With this mod the AI will be stronger at lower Faction Potential values, and very slightly weaker in some aspects at higher Faction Potential values.

Обновление: 12 юли 2024 в 7:09

- Reworked faction_potential_handicap_effects_tables so that the AI gets less buffs (cheats) overall. Legendary difficulty gives AI factions about 11% reduction to upkeep, construction, and recruitment costs. This can be easily overwritten by other mods.

Обновление: 25 юни 2024 в 18:20

- Updated the mod for update 5.1. No changes seemed necessary.

Обновление: 4 юни 2024 в 19:08

- Flattened the faction potential modifier for AI in fog of war.
- The Equalize Faction Potential option now correctly buffs factions on higher difficulties, as vanilla did.

Обновление: 5 май 2024 в 12:31

- Updated the default settings for when MCT is not being used.

Обновление: 5 май 2024 в 12:28

- Updated default MCT settings.

Обновление: 5 май 2024 в 8:52

- Changed the Flatten Faction Potential MCT setting name to Equalize Faction Potential.