Total War: WARHAMMER III
Dynamic Faction Strength & Starting Armies
Εμφάνιση 11-20 από 37 καταχωρίσεις
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Ενημέρωση: 12 Δεκ 2024 στις 15:17
από Acephelos

- Updated the mod for update 6. No changes seemed necessary.

Ενημέρωση: 8 Νοε 2024 στις 9:04
από Acephelos

- Increased the base faction potential from 100 to 150 to be more in line with vanilla.
- Renamed some faction potential MCT settings to reduce interface clutter.

Ενημέρωση: 31 Οκτ 2024 στις 15:26
από Acephelos

- Turned Faction Potential Equalizer MCT option on by default when MCT is not used.

Ενημέρωση: 20 Αυγ 2024 στις 14:36
από Acephelos

- Updated the faction potential bonuses the AI gets to be more in line with CA's as of the 5.2 update. With this mod the AI will be stronger at lower Faction Potential values, and very slightly weaker in some aspects at higher Faction Potential values.

Ενημέρωση: 12 Ιουλ 2024 στις 7:09
από Acephelos

- Reworked faction_potential_handicap_effects_tables so that the AI gets less buffs (cheats) overall. Legendary difficulty gives AI factions about 11% reduction to upkeep, construction, and recruitment costs. This can be easily overwritten by other mods.

Ενημέρωση: 25 Ιουν 2024 στις 18:20
από Acephelos

- Updated the mod for update 5.1. No changes seemed necessary.

Ενημέρωση: 4 Ιουν 2024 στις 19:08
από Acephelos

- Flattened the faction potential modifier for AI in fog of war.
- The Equalize Faction Potential option now correctly buffs factions on higher difficulties, as vanilla did.

Ενημέρωση: 5 Μαϊ 2024 στις 12:31
από Acephelos

- Updated the default settings for when MCT is not being used.

Ενημέρωση: 5 Μαϊ 2024 στις 12:28
από Acephelos

- Updated default MCT settings.

Ενημέρωση: 5 Μαϊ 2024 στις 8:52
από Acephelos

- Changed the Flatten Faction Potential MCT setting name to Equalize Faction Potential.