Total War: WARHAMMER III

Total War: WARHAMMER III

Dynamic Faction Strength & Starting Armies
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Pembaruan: 12 Des 2024 @ 3:17pm
berdasarkan Acephelos

- Updated the mod for update 6. No changes seemed necessary.

Pembaruan: 8 Nov 2024 @ 9:04am
berdasarkan Acephelos

- Increased the base faction potential from 100 to 150 to be more in line with vanilla.
- Renamed some faction potential MCT settings to reduce interface clutter.

Pembaruan: 31 Okt 2024 @ 3:26pm
berdasarkan Acephelos

- Turned Faction Potential Equalizer MCT option on by default when MCT is not used.

Pembaruan: 20 Agu 2024 @ 2:36pm
berdasarkan Acephelos

- Updated the faction potential bonuses the AI gets to be more in line with CA's as of the 5.2 update. With this mod the AI will be stronger at lower Faction Potential values, and very slightly weaker in some aspects at higher Faction Potential values.

Pembaruan: 12 Jul 2024 @ 7:09am
berdasarkan Acephelos

- Reworked faction_potential_handicap_effects_tables so that the AI gets less buffs (cheats) overall. Legendary difficulty gives AI factions about 11% reduction to upkeep, construction, and recruitment costs. This can be easily overwritten by other mods.

Pembaruan: 25 Jun 2024 @ 6:20pm
berdasarkan Acephelos

- Updated the mod for update 5.1. No changes seemed necessary.

Pembaruan: 4 Jun 2024 @ 7:08pm
berdasarkan Acephelos

- Flattened the faction potential modifier for AI in fog of war.
- The Equalize Faction Potential option now correctly buffs factions on higher difficulties, as vanilla did.

Pembaruan: 5 Mei 2024 @ 12:31pm
berdasarkan Acephelos

- Updated the default settings for when MCT is not being used.

Pembaruan: 5 Mei 2024 @ 12:28pm
berdasarkan Acephelos

- Updated default MCT settings.

Pembaruan: 5 Mei 2024 @ 8:52am
berdasarkan Acephelos

- Changed the Flatten Faction Potential MCT setting name to Equalize Faction Potential.