Total War: WARHAMMER III

Total War: WARHAMMER III

Dynamic Faction Strength & Starting Armies
Viser 21–30 av 37 bidrag
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Oppdatering: 5. mai 2024 @ 8.48

- Added a new Flatten Faction Potential MCT setting to set all AI faction's faction potential to 100 before any modifications are applied.
- Corrected an issue with tracking faction potential changes when loading a saved game.

Oppdatering: 30. apr. 2024 @ 16.10

- Updated for update 5.0. No changes seemed necessary.

Oppdatering: 22. feb. 2024 @ 16.10

- Updated the MCT settings to be more in line with my current standards.

Oppdatering: 21. nov. 2023 @ 10.55

Re-saved pack for patch 4.1. No changes made.

Oppdatering: 2. sep. 2023 @ 7.30

- Added tooltips for the new tier 4 and 5 MCT settings.

Oppdatering: 31. aug. 2023 @ 18.57

- Added MCT settings for new tier 4 and tier 5 units.

Oppdatering: 31. aug. 2023 @ 11.49

Oppdatering: 30. juli 2023 @ 9.44

- Changed mod thumbnail to reflect more-accurate name change.

Oppdatering: 22. juli 2023 @ 19.49

- CA's random_number() function does not work with negative numbers, I've written a custom function to address that. This corrects the issue where factions can only have their faction potential increased.

Oppdatering: 22. juli 2023 @ 10.21

- Corrected an error when logging was enabled and a unit Tier was 'nil'. Concatenating a nil value is not allowed.