Total War: WARHAMMER III

Total War: WARHAMMER III

Dynamic Faction Strength & Starting Armies
Zobrazuje se 21–30 z 37 položek
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Aktualizace: 5. kvě. 2024 v 8.48
provedl Acephelos

- Added a new Flatten Faction Potential MCT setting to set all AI faction's faction potential to 100 before any modifications are applied.
- Corrected an issue with tracking faction potential changes when loading a saved game.

Aktualizace: 30. dub. 2024 v 16.10
provedl Acephelos

- Updated for update 5.0. No changes seemed necessary.

Aktualizace: 22. úno. 2024 v 16.10
provedl Acephelos

- Updated the MCT settings to be more in line with my current standards.

Aktualizace: 21. lis. 2023 v 10.55
provedl Acephelos

Re-saved pack for patch 4.1. No changes made.

Aktualizace: 2. zář. 2023 v 7.30

- Added tooltips for the new tier 4 and 5 MCT settings.

Aktualizace: 31. srp. 2023 v 18.57

- Added MCT settings for new tier 4 and tier 5 units.

Aktualizace: 31. srp. 2023 v 11.49

Aktualizace: 30. čvc. 2023 v 9.44

- Changed mod thumbnail to reflect more-accurate name change.

Aktualizace: 22. čvc. 2023 v 19.49

- CA's random_number() function does not work with negative numbers, I've written a custom function to address that. This corrects the issue where factions can only have their faction potential increased.

Aktualizace: 22. čvc. 2023 v 10.21

- Corrected an error when logging was enabled and a unit Tier was 'nil'. Concatenating a nil value is not allowed.