Total War: WARHAMMER III

Total War: WARHAMMER III

Dynamic Faction Strength & Starting Armies
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Update: 5 mei 2024 om 8:48

- Added a new Flatten Faction Potential MCT setting to set all AI faction's faction potential to 100 before any modifications are applied.
- Corrected an issue with tracking faction potential changes when loading a saved game.

Update: 30 apr 2024 om 16:10

- Updated for update 5.0. No changes seemed necessary.

Update: 22 feb 2024 om 16:10

- Updated the MCT settings to be more in line with my current standards.

Update: 21 nov 2023 om 10:55

Re-saved pack for patch 4.1. No changes made.

Update: 2 sep 2023 om 7:30

- Added tooltips for the new tier 4 and 5 MCT settings.

Update: 31 aug 2023 om 18:57

- Added MCT settings for new tier 4 and tier 5 units.

Update: 31 aug 2023 om 11:49

Update: 30 jul 2023 om 9:44

- Changed mod thumbnail to reflect more-accurate name change.

Update: 22 jul 2023 om 19:49

- CA's random_number() function does not work with negative numbers, I've written a custom function to address that. This corrects the issue where factions can only have their faction potential increased.

Update: 22 jul 2023 om 10:21

- Corrected an error when logging was enabled and a unit Tier was 'nil'. Concatenating a nil value is not allowed.